예제 #1
0
 void Start()
 {
     tra            = gameObject.GetComponent <Transform>();
     shoot          = tra.FindChild("ray");
     m_linerenderer = shoot.gameObject.GetComponent <LineRenderer>();
     //shoot为transform组件用.gameObjectke找出其上一级的物体组件
     m_music = gameObject.GetComponent <AudioSource>();
     //查找gamemanger
     m_gamemanger = GameObject.Find("UI").GetComponent <gamemanger>();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     //查找gamemanger脚本
     m_gamemanger = GameObject.Find("UI").GetComponent <gamemanger>();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     sprite   = GetComponent <SpriteRenderer>();
     thegm    = FindObjectOfType <gamemanger>();
     thesound = GetComponent <AudioSource>();
 }