public void Update_fill(int new_current_value) { main_slider.value = new_current_value; int star_count = 0; for (int i = 0; i < 3; i++) { if (new_current_value >= star_target_values[i]) { star_sprites[i].sprite = star_on; star_count++; } else { star_sprites[i].sprite = star_off; } } if (my_game_uGUI) { my_game_uGUI.New_star_score(star_count); } }
public void Update_fill(int new_current_value) { main_slider.value = new_current_value; int star_count = 0; for (int i = 0; i < 3; i++) { if (new_current_value >= star_target_values[i]) { mySkin.UpdateStar(i, true); star_count++; } else { mySkin.UpdateStar(i, false); } } if (my_game_uGUI) { my_game_uGUI.New_star_score(star_count); } }