예제 #1
0
	// Use this for initialization
	void Start () {

		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

		/*int health = StoreInventory.GetItemBalance ("health");

		if (health != 0) {
			healtcount = StoreInventory.GetItemBalance ("health");
		}
		int healthx2 = StoreInventory.GetItemBalance ("healthx2");
		int healtcountx2 = 0;
		if (healthx2 != 0) {
			healtcount = StoreInventory.GetItemBalance ("healthx2");
		}
		int healthx3 = StoreInventory.GetItemBalance ("healthx3");
		int healtcountx3 = 0;
		if (healthx3 != 0) {
			healtcount = StoreInventory.GetItemBalance ("healthx3");
		}

		*/

		if (game_master.game_master_obj)
			my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master");
	}
예제 #2
0
 void Awake()
 {
     if (Application.loadedLevelName != "Home")
     {
         my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
     }
 }
예제 #3
0
 void Awake()
 {
     if (SceneManager.GetActiveScene().name != "Home")
     {
         my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
     }
 }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        if (game_master.game_master_obj)
        {
            my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master");
            //selet the rule
            if (virtual_money_cost <= 0)
            {
                if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled)
                {
                    activation_cost_selected = activation_cost.unity_ad;
                }
                else
                {
                    activation_cost_selected = activation_cost.free;
                }
            }
            else             //can use money to activate the checkpoint
            {
                if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled)
                {
                    activation_cost_selected = activation_cost.virtual_money_or_unity_ad;
                }
                //else
                //activation_cost_selected = activation_cost.virtual_money;
            }
        }

        my_game_uGUI         = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
        checkpoint_triggered = false;
        checkpoint_enabled   = false;
        //base_color = GetComponent<Renderer>().material.color;
    }
예제 #5
0
	void OnCollisionEnter2D(Collision2D collision)
	{
		//if(collision.gameObject.GetComponent<Rigidbody>().name != "Cube 1"){
		//	if(collision.gameObject.GetComponent<Rigidbody>().name == "front wheel"){
		
		//objectname = GameObject.Find ("urban_zombie_mobile1");
		//	Vector3 zombie = transform.position;
		
		
		//					Collider[] colliders = Physics.OverlapSphere (zombie, radius);
		//	foreach (Collider hit in colliders) {  //for loop that says if we hit any colliders, then do the following below
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
		
		if (collision.gameObject.name == ObjectToCollided) {
			
			makeclick Achievement = new makeclick();
			Achievement.SENDACHIEVEMENTINCREMENT(INCREMENTAL_ACHIEVEMENT_ID_Veteran,1);
			Achievement.SENDACHIEVEMENTINCREMENT(INCREMENTAL_ACHIEVEMENT_ID_Assassin,1);
			Achievement.SENDACHIEVEMENTINCREMENT(INCREMENTAL_ACHIEVEMENT_ID_Sergeant,1);
			
			my_game_uGUI.Update_int_score(points);
			/*	if (!game_uGUI.in_pause)
						{
							my_game_uGUI.my_progress_bar.Add_to_fill(quantity);

							if (my_game_uGUI.star_number<3)
							{
								my_game_uGUI.Add_stars(1);
							}
							
							//this.gameObject.SetActive(false);
						}*/
			
			if(sound){
				sound.Play();
			}
			Hit.transform.position = body.transform.position;
			Hit.SetActive (true);		
			Instantiate (Hit);
		//	CFX_SpawnSystem.Instantiate (Hit);	

			Blood.transform.position = body.transform.position;
			Blood.SetActive (true);
			Instantiate (Blood);
			
			if (Object != null)
			{  
				Destroy (Object);	
				Hit.SetActive (false);	
				Blood.SetActive (false);

			}
			
		}			
	}
예제 #6
0
	void Start()
	{
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
	}
예제 #7
0
	void Start () {

	
		Hit.SetActive (false);
		Blood.SetActive (false);
		this.gameObject.SetActive(true);
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

	}
예제 #8
0
 public void Start_me(game_uGUI script)
 {
     my_game_uGUI = script;
     for (int i = 0; i < 3; i++)
     {
         //reset sprites
         star_sprites[i].sprite = star_off;
         //set stars positions
         star_slider[i].maxValue = star_target_values[2];
         star_slider[i].value    = star_target_values[i];
         //reset fill
         main_slider.maxValue = star_target_values[2];
         main_slider.value    = 0;
     }
 }
예제 #9
0
	public void Start_me (game_uGUI script) {
	
		my_game_uGUI = script;
		for (int i = 0; i < 3; i++)
		{
			//reset sprites
			star_sprites[i].sprite = star_off;
			//set stars positions
			star_slider[i].maxValue = star_target_values[2];
			star_slider[i].value = star_target_values[i];
			//reset fill
			main_slider.maxValue = star_target_values[2];
			main_slider.value = 0;
		}

	}
예제 #10
0
	// Use this for initialization
	void Start () {
		endTime = Time.time + endTime;
		count = 0;
		count2 = 0;
		distance = 0;
		
		//	gameObject.GetComponent<Rigidbody2D>().isKinematic = false;
		
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
		
		zombiedead=false;
	//	anim = GetComponent<Animator>();
	}
예제 #11
0
	void Start()
	{
		count = 0;
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
		//my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
		
		finish = false;
		
		winText = GameObject.Find ("win text").GetComponent<GUIText>();
		crashText = GameObject.Find ("crash text").GetComponent<GUIText>();
		
		winText.enabled = false;
		crashText.enabled = false;
		
		//change text colors
		winText.material.color = winTextColor;
		crashText.material.color = crashTextColor;
		
		//ignoring collision between biker's bodytrigger and motorcycle body
		//Physics.IgnoreCollision (this.GetComponent<Collider>(), transform.parent.GetComponent<Collider>());
		
		//add new audio sources and add audio clips to them, used to play sounds
		bonesCrackSC = gameObject.AddComponent<AudioSource>();
		hitSC = gameObject.AddComponent<AudioSource>();
		oohCrowdSC = gameObject.AddComponent<AudioSource>();
		
		bonesCrackSC.playOnAwake = false;
		hitSC.playOnAwake = false;
		oohCrowdSC.playOnAwake = false;
		
		bonesCrackSC.rolloffMode = AudioRolloffMode.Linear;
		hitSC.rolloffMode = AudioRolloffMode.Linear;
		oohCrowdSC.rolloffMode = AudioRolloffMode.Linear;
		
		bonesCrackSC.clip = bonesCrackSound;
		hitSC.clip = hitSound;
		oohCrowdSC.clip = oohCrowdSound;
		//--------------------------------------------------
	}
예제 #12
0
	// Use this for initialization
	void Start () {
	
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

		bonesCrackSC = gameObject.AddComponent<AudioSource>();
		hitSC = gameObject.AddComponent<AudioSource>();
		oohCrowdSC = gameObject.AddComponent<AudioSource>();
		
		bonesCrackSC.playOnAwake = false;
		hitSC.playOnAwake = false;
		oohCrowdSC.playOnAwake = false;
		
		bonesCrackSC.rolloffMode = AudioRolloffMode.Linear;
		hitSC.rolloffMode = AudioRolloffMode.Linear;
		oohCrowdSC.rolloffMode = AudioRolloffMode.Linear;
		
		bonesCrackSC.clip = bonesCrackSound;
		hitSC.clip = hitSound;
		oohCrowdSC.clip = oohCrowdSound;
	}
예제 #13
0
 // Use this for initialization
 void Start()
 {
     this.gameObject.SetActive(true);
     my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
 }
예제 #14
0
파일: checkpoint.cs 프로젝트: ghonem1/manu
    // Use this for initialization
    void Start()
    {
        if (game_master.game_master_obj)
            {
            my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master");
            //selet the rule
            if (virtual_money_cost <= 0)
                {
                if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled)
                    activation_cost_selected = activation_cost.unity_ad;
                else
                    activation_cost_selected = activation_cost.free;
                }
            else //can use money to activate the checkpoint
                {
                if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled)
                    activation_cost_selected = activation_cost.virtual_money_or_unity_ad;
                //else
                    //activation_cost_selected = activation_cost.virtual_money;
                }
            }

        my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
        checkpoint_triggered = false;
        checkpoint_enabled = false;
        //base_color = GetComponent<Renderer>().material.color;
    }
예제 #15
0
    // Use this for initialization
    void Start()
    {
        current_game_uGUI = this;

        my_options      = options_screen.GetComponent <options_menu>();
        normal_emoticon = perfect_target.sprite;

        if (game_master.game_master_obj)
        {
            my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master");
            my_game_master.my_ads_master.my_game_uGUI = this;
        }

        if (my_game_master)
        {
            //set ads gui
            my_game_master.my_ads_master.Initiate_ads();
            my_game_master.my_ads_master.my_feedback_window = my_feedback_window;
            my_game_master.my_ads_master.my_gift_manager    = my_gift_manager;
            my_gift_manager.my_game_master = my_game_master;

            //star score
            if (!ignore_game_master_preferences)
            {
                show_star_score   = my_game_master.show_star_score;
                show_progress_bar = my_game_master.show_progres_bar;
                //int score
                show_int_score = my_game_master.show_int_score;
            }
            show_stage_record = my_game_master.show_int_score_stage_record_in_game_stage;


            if (my_game_master.score_name != "")
            {
                int_score_ico.GetComponent <Text>().text = my_game_master.score_name;
            }

            if (!ignore_game_master_preferences)
            {
                show_debug_messages = my_game_master.show_debug_messages;
                show_debug_warnings = my_game_master.show_debug_warnings;
            }

            if (my_game_master.use_same_scene_for_all_stages_in_the_same_world)
            {
                n_stage = my_game_master.current_stage;
            }

            my_game_master.latest_stage_played_world[my_game_master.current_profile_selected] = n_world;
            my_game_master.latest_stage_played_stage[my_game_master.current_profile_selected] = n_stage;


            my_game_master.current_world[my_game_master.current_profile_selected] = n_world - 1;
        }
        else
        {
            temp_score_name = win_screen_int_score_title.text;
            if (show_debug_warnings)
            {
                Debug.LogWarning("In order to allow saves and play music and menu sfx, you must star from Home scene and open this stage using the in game menu");
            }
        }

        //star score
        if (show_star_score)
        {
            star_container.SetActive(true);
        }
        else
        {
            show_star_count = false;
            star_container.SetActive(false);
        }
        if (show_progress_bar)
        {
            my_progress_bar.Start_me(this);
            my_progress_bar.gameObject.SetActive(true);
        }
        else
        {
            my_progress_bar.gameObject.SetActive(false);
        }

        //int score
        if (show_int_score)
        {
            int_score_ico.SetActive(true);
        }
        else
        {
            int_score_ico.SetActive(false);
        }

        Reset_me();
    }
예제 #16
0
	//Transform myTransform; //current transform data of this enemy
	void Start () {
		count = 0;
		distance = 0;

		gameObject.GetComponent<Rigidbody2D>().isKinematic = false;

		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

		zombiedead=false;
		anim = GetComponent<Animator>();
		rb2d = GetComponent<Rigidbody2D>();
		

		
		Flip ();
		if(gameObject.tag =="ZombieFat"){
			gameObject.GetComponent<Rigidbody2D>().mass =0.2f;

			
		}
		if(gameObject.tag =="Zombie"){
			gameObject.GetComponent<Rigidbody2D>().mass =0.01f;

		}
		if(gameObject.tag =="ZombieMid"){
			gameObject.GetComponent<Rigidbody2D>().mass =1f;

		}
		
		//this.originalX = this.transform.position.x;
	/*	yRotation += Input.GetAxis("Horizontal");
		//transform.eulerAngles = new Vector2(0, 360);
		transform.eulerAngles = new Vector2(360,0);*/
		/*walkingDirection = 1.0f;
		wallLeft = transform.position.x - wallLeft;
		wallRight = transform.position.x + wallRight;*/
	}
예제 #17
0
 void Awake()
 {
     if (Application.loadedLevelName != "Home")
         my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
 }
	void Start()
	{
		isFinish = false;
		if(GooglePlayConnection.State == GPConnectionState.STATE_CONNECTED) {
			//GooglePlayConnection.Instance.Disconnect ();
		} else {
			GooglePlayConnection.Instance.Connect ();
		}
		//SpeedMotorMobile = SpeedMotorMobile + 10;

		if (this.name == "super_bike(Clone)") {
			AuraModular = GameObject.Find ("AuraModular");
			AuraModular.SetActive (false);
			GroundModular2 = GameObject.Find ("GroundModular2");
			GroundModular2.SetActive (false);
		}
		if (this.name == "party_bike(Clone)") {
			SpinningModular = GameObject.Find ("SpinningModular");
			SpinningModular.SetActive (false);
			SpinningModular2 = GameObject.Find ("SpinningModular (1)");
			SpinningModular2.SetActive (false);
		}
		if (this.name == "nightmare_bike(Clone)") {
			SkullRotate = GameObject.Find ("SkullRotate");
			SkullRotate.SetActive (false);
		}
		if (this.name == "monster_bike(Clone)") {
			LifeImpact1 = GameObject.Find ("LifeImpact1");
			LifeImpact1.SetActive (false);
			LifeImpact2 = GameObject.Find ("LifeImpact2");
			LifeImpact2.SetActive (false);
		}
		if (this.name == "hell_bike(Clone)") {
			SpinningFire = GameObject.Find ("SpinningFire (2)");
			SpinningFire.SetActive (false);
			SpinningFire1 = GameObject.Find ("SpinningFire (1)");
			SpinningFire1.SetActive (false);
		}

		if (SelectedCharacter.super_bike_effect) {
			if(this.name == "super_bike(Clone)"){
				AuraModular.SetActive(true);
				GroundModular2.SetActive (true);
			}
		} 
		if (SelectedCharacter.party_effect) {
			if(this.name == "party_bike(Clone)"){
			SpinningModular.SetActive(true);
			SpinningModular2.SetActive(true);
			}
		}
		if (SelectedCharacter.nightmare_effect) {
			if(this.name == "nightmare_bike(Clone)"){
			SkullRotate.SetActive(true);
			}
		}
		if (SelectedCharacter.monster_effect) {
			if(this.name == "monster_bike(Clone)"){
				LifeImpact1.SetActive(true);
				LifeImpact2.SetActive(true);
			}
		}
		if (SelectedCharacter.neon_effect) {
			if(this.name == "neon_bike(Clone)"){
				GameObject.Find ("Main Camera").GetComponent<GlowEffect.GlowEffect> ().enabled = true;
			}
		} else {
			if(this.name == "neon_bike(Clone)"){
				GameObject.Find ("Main Camera").GetComponent<GlowEffect.GlowEffect> ().enabled = false;
			}
		}
		if (SelectedCharacter.hell_effect) {
			if(this.name == "hell_bike(Clone)"){
				SpinningFire.SetActive(true);
				SpinningFire1.SetActive(true);
			}
		}

		//Motorcycle_Controller2D.checkpoint = false;
		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
		if (!testing) {
			if (my_game_uGUI) {
				int health = StoreInventory.GetItemBalance ("health");
			
				if (health != 0) {
					healtcount = StoreInventory.GetItemBalance ("health");
				}
				int healthx2 = StoreInventory.GetItemBalance ("healthx2");
				int healtcountx2 = 0;
				if (healthx2 != 0) {
					healtcount = StoreInventory.GetItemBalance ("healthx2");
				}
				int healthx3 = StoreInventory.GetItemBalance ("healthx3");
				int healtcountx3 = 0;
				if (healthx3 != 0) {
					healtcount = StoreInventory.GetItemBalance ("healthx3");
				}


				virtualmoneycount = virtualmoneycount + StoreInventory.GetItemBalance (StoreInfo.Currencies [0].ItemId);
		

				//my_game_uGUI.Update_lives (healtcount);

				my_game_uGUI.Update_virtual_money (virtualmoneycount);
			}

		}
		crashBurned = false;
		crashDrown = false;
		crashDrowned = false;
		time =0;
		ifnitro = false;
		/*if (GameObject.Find ("smoke_effect_purple(Clone)")) {
			effect = GameObject.Find ("smoke_effect_purple(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("blood_effect(Clone)")) {
			effect = GameObject.Find ("blood_effect(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("fire_effect(Clone)")) {
			effect = GameObject.Find ("fire_effect(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("ice_effect(Clone)")) {
			effect = GameObject.Find ("ice_effect(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("electric_effect(Clone)")) {
			effect = GameObject.Find ("electric_effect(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("wave_effect(Clone)")) {
			effect = GameObject.Find ("wave_effect(Clone)");
			effectstatic = effect;
		}
		if (GameObject.Find ("neon_effect(Clone)")) {
			effect = GameObject.Find ("neon_effect(Clone)");
			effectstatic = effect;
		}
		*/
		if (GameObject.Find ("nitro_effect")) {
			effectnitro = GameObject.Find ("nitro_effect");
			effectnitrostatic = effectnitro;
		}
		if (GameObject.Find ("burn_effect")) {
			effectburn = GameObject.Find ("burn_effect");
		}

		effect = GameObject.Find ("fire_effect");
		effectstatic = effect;

		GetComponent<AudioSource>().pitch = StartingPitch;
		GetComponent<AudioSource>().volume = 1.0f;

		BodyCarStatic = Car;
		CarBodyStatic = CarBody;
		PoliStatic = Poli;
		HelmetStatic = helmet;

		rightarmStatic = rightHand;
		leftarmStatic = leftHand;
		legStatic = leg;
		trunkStatic = trunk;
		
		CarBodyTransformStatic = CarBodyTransform;
		frontWheelStatic = frontWheelObject;
		backWheelStatic = backWheelObject;

	
		if(useUpgrade){
		UpgradeInventory ();
		}
		nubes = GameObject.Find ("Nubes");
		edif2 = GameObject.Find ("edif 2");
		humo = GameObject.Find ("humo");
		edif1 = GameObject.Find ("edif 1");
		/*
		CarBody = GameObject.Find("Body2D");
		CenterOfMass = GameObject.Find("CoM2D");
		Smoke = GameObject.Find("Smoke");
		Ensemble = GameObject.Find("Ensemble2D");
		*/
		endTime = Time.time + endTime;
		
		crashSaw = false;
		crashSawHead = false;
		
		crash = false;
		crashed = false;
		isControllable = true;
		mobileButtons = GameObject.Find ("mobile buttons").transform;
		throttleTexture = mobileButtons.FindChild ("throttle").GetComponent<GUITexture>();
		brakeTexture = mobileButtons.FindChild ("brake").GetComponent<GUITexture>();
		leftTexture = mobileButtons.FindChild ("left").GetComponent<GUITexture>();
		rightTexture = mobileButtons.FindChild("right").GetComponent<GUITexture>();
		
		backflipParticle = GameObject.Find ("backflip particle").GetComponent<ParticleSystem>();
		frontflipParticle = GameObject.Find ("frontflip particle").GetComponent<ParticleSystem>();
		scoreText = GameObject.Find ("score text").GetComponent<GUIText>();
		scoreText.text = "SCORE : " + score;
		//change score text color
		scoreText.material.color = scoreTextColor; 	
		
		Camera.main.GetComponent<CameraFollow2D>().target = CarBody.transform;	
		
		audioSource = Car.GetComponent<AudioSource>();		
		
		//ORIGINAL 2D MOTOR	
		
		CarMoveLeft = false;
		CarMoveRight = false;
		CarHandbrake = false;
		CarFlip = false;
		Reset = false;
		
		//axisH = 0;
		axisV = 0.2f;
		
		//Center of mass
		CarBody.GetComponent<Rigidbody2D>().centerOfMass = CenterOfMass.transform.localPosition;
		
		
		//Get radius for each wheel
		for(var i = 0; i <= (Wheels.Length-1); i++)
		{
			WheelRadius[i] = Wheels[i].GetComponent<CircleCollider2D>().radius;
		}

		if (lastcheckpoint) {
			//if ((Input.GetKeyDown (KeyCode.C) || (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began)) && crashed) {
			if (checkpoint) {
				//Checkpoint.Reset ();
				//Destroy (gameObject);
				
				Car.transform.position = lastcheckpoint.position;
				crash = false;
				crashed=false;
			}
		}
		//CalculateVelocity();
	}
예제 #19
0
 // Use this for initialization
 void Start()
 {
     this.gameObject.SetActive(true);
     my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
     my_game_uGUI.total_collectable_stars_in_this_stage++;
 }
예제 #20
0
	void Start () {

		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

		countTimes = 1;
//		Explotion.SetActive (false);
	//	GameObject effect= GameObject.Find ("CFXM2_GroundWoodHit Bigger Dark");
	//	effect.SetActive (false);
//		EffectLoseGravity.SetActive (false);
		//EffectLoseGravity2.SetActive (false);
		//EffectLoseGravity3.SetActive (false);
		//EffectLoseGravity4.SetActive (false);
	}
	void Start()
	{
		my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
	}
예제 #22
0
 void Start()
 {
     start_player_position = player.transform.position;
     my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
 }
예제 #23
0
 void Start()
 {
     start_player_position = player.transform.position;
     my_game_uGUI          = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
 }
예제 #24
0
 // Use this for initialization
 void Start()
 {
     my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>();
     trigger_on   = true;
 }
예제 #25
0
	void Start () {

		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}

		countTimes = 1;
		if(ifShake){
		cameraShake = cameraObject.GetComponent(typeof(Shake)) as Shake;
		}
		//objectShake = cubeObject.GetComponent(typeof(Shake)) as Shake;
//		Explotion.SetActive (false);
	//	GameObject effect= GameObject.Find ("CFXM2_GroundWoodHit Bigger Dark");
	//	effect.SetActive (false);
//		EffectLoseGravity.SetActive (false);
		//EffectLoseGravity2.SetActive (false);
		//EffectLoseGravity3.SetActive (false);
		//EffectLoseGravity4.SetActive (false);
	}
예제 #26
0
	// Use this for initialization
	void Start () {
		this.gameObject.SetActive(true);
		my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
	}
예제 #27
0
	void Start () {


		count = 0;
		distance = 0;
		D2D_DamageOnCollision.UsedSlowMotionActivated =false;


		GameObject gui = GameObject.FindGameObjectWithTag ("_gui_");
		if(gui != null){
			my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>();
			
		}
		
		countTimes = 1;
		if(ifShake){
			cameraShake = cameraObject.GetComponent(typeof(Shake)) as Shake;
		}

	}