void OnMouseUp() { //2 if (canPlaceTower() && needUI()) { //3 archer_select = Instantiate(archer_button, new Vector2(-2, 0), Quaternion.identity); wizard_select = Instantiate(wizard_button, new Vector2(2, 0), Quaternion.identity); splash_select = Instantiate(splash_button, new Vector2(0, 3), Quaternion.identity); exit_select = Instantiate(exit_button, new Vector2(0, -3), Quaternion.identity); tower_select = GameObject.Find("Tower_Canvas"); archer_select.transform.SetParent(tower_select.transform); wizard_select.transform.SetParent(tower_select.transform); splash_select.transform.SetParent(tower_select.transform); exit_select.transform.SetParent(tower_select.transform); archer_select.onClick.AddListener(placeArcherTower); wizard_select.onClick.AddListener(placeWizardTower); splash_select.onClick.AddListener(placeSplashTower); exit_select.onClick.AddListener(exitSelect); } else if (canUpgradeArcherTower()) { archer_tower.GetComponent <TowerData>().increaseLevel(); if (archer_tower.GetComponent <TowerData>().levels.IndexOf(archer_tower.GetComponent <TowerData>().CurrentLevel) == 1) { gm.playUpgradeSound(); gm.SubCash(60); } else if (archer_tower.GetComponent <TowerData>().levels.IndexOf(archer_tower.GetComponent <TowerData>().CurrentLevel) == 2) { gm.playFinalUpgradeSound(); gm.SubCash(90); } // TODO: Deduct gold } else if (canUpgradeWizardTower()) { wizard_tower.GetComponent <TowerData>().increaseLevel(); if (wizard_tower.GetComponent <TowerData>().levels.IndexOf(wizard_tower.GetComponent <TowerData>().CurrentLevel) == 1) { gm.playUpgradeSound(); gm.SubCash(90); } else if (wizard_tower.GetComponent <TowerData>().levels.IndexOf(wizard_tower.GetComponent <TowerData>().CurrentLevel) == 2) { gm.playFinalUpgradeSound(); gm.SubCash(150); } // TODO: Deduct gold } else if (canUpgradeSplashTower()) { splash_tower.GetComponent <TowerData>().increaseLevel(); if (splash_tower.GetComponent <TowerData>().levels.IndexOf(splash_tower.GetComponent <TowerData>().CurrentLevel) == 1) { gm.playUpgradeSound(); gm.SubCash(100); } else if (splash_tower.GetComponent <TowerData>().levels.IndexOf(splash_tower.GetComponent <TowerData>().CurrentLevel) == 2) { gm.playFinalUpgradeSound(); gm.SubCash(170); } // TODO: Deduct gold } }