IEnumerator Load_Next_Level() { audio_src.PlayOneShot(lvl_sound); Refresh_ui(); success.enabled = true; while (time_count <= temp) { time_count += Time.deltaTime; success.color = Color.gray; yield return(new WaitForSeconds(.1f)); success.color = Color.white; yield return(new WaitForSeconds(.1f)); } success.enabled = false; if (instance.lvl < 25) { instance.coroutine = instance.Ready(1f); instance.StartCoroutine(instance.coroutine); time_count = .5f; diff -= next_lvl_diff; enemy_spawns = next_round_spawn * lvl; next_spawn = interval_spawn_max; next_load = false; } else { instance.update_parameters(new Vector3(0.0f, 0.0f, 0.0f)); AnalyticsEvent.LevelComplete("level" + instance.lvl.ToString(), instance.parameters); time_count = 0; congratulations.text += instance.points.ToString(); congratulations.enabled = true; while (time_count <= temp) { time_count += Time.deltaTime; congratulations.color = Color.gray; yield return(new WaitForSeconds(.1f)); congratulations.color = Color.white; yield return(new WaitForSeconds(.1f)); } congratulations.enabled = false; instance.coroutine = instance.Load_Intro(); instance.StartCoroutine(instance.coroutine); } }
void Start() { instance = this; audio_src = GetComponent <AudioSource>(); audio_src.PlayOneShot(lvl_sound); coroutine = instance.Ready(1f); StartCoroutine(coroutine); Refresh_ui(); parameters.Add("seconds_played", 0); parameters.Add("points", 0); parameters.Add("deaths", 0); parameters.Add("world_x", 0); parameters.Add("world_y", 0); parameters.Add("world_z", 0); AnalyticsEvent.LevelStart("level" + instance.lvl.ToString(), parameters); }