void OnTriggerEnter(Collider player) { // Debug.Log (player.gameObject.tag + " entered Boss V"); if (player.gameObject.tag == "Player") { int pHealth = objectHealth.getHealth(); if (!oneGreeting && pHealth >= 450) { oneGreeting = true; if (greetings != null) { foreach (GameObject message in greetings) { chatterBox.queueTextMessage(message); } } } if (gameCont != null) { gameCont.activateBoss(true); camControl.setBossLook(true); } } }