// Update is called once per frame void Update() { if (Input.GetKeyDown("space")) { Debug.Log("Nuke"); BossHP = BossHP - 0.25f; } BossHPBar.fillAmount = BossHP; if (BossHP <= 0.75f && DropisGo == false) { gc.Bossinactive(); gc.dropGo(); DropisGo = true; } if (BossHP <= 0.45f && DropisGo2 == false) { gameController.CollectCounter = 0; gc.y = false; gc.Bossinactive(); gc.dropGo(); DropisGo2 = true; } if (Input.GetKeyDown("enter")) { BossHP = -1f; } }