private void setNormalState() { Data.Instance.events.OnAvatarChangeFX(Player.fxStates.NORMAL); fxState = fxStates.NORMAL; gameObject.layer = LayerMask.NameToLayer("Character"); particles.SetActive(false); }
private void setSuperState() { fxState = fxStates.SUPER; particles.SetActive(true); }
private void setNormalState() { Data.Instance.events.OnAvatarChangeFX(Player.fxStates.NORMAL); fxState = fxStates.NORMAL; particles.SetActive(false); }
private void setStartingState2() { fxState = fxStates.NORMAL; }
private void setStartingState() { fxState = fxStates.SUPER; }
private void setSuperState() { fxState = fxStates.SUPER; gameObject.layer = LayerMask.NameToLayer("SuperFX"); particles.SetActive(true); }
private void setStartingState2() { fxState = fxStates.NORMAL; gameObject.layer = LayerMask.NameToLayer("Character"); }
private void setStartingState() { fxState = fxStates.SUPER; gameObject.layer = LayerMask.NameToLayer("SuperFX"); }