private void setNormalState()
 {
     Data.Instance.events.OnAvatarChangeFX(Player.fxStates.NORMAL);
     fxState          = fxStates.NORMAL;
     gameObject.layer = LayerMask.NameToLayer("Character");
     particles.SetActive(false);
 }
Exemple #2
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 private void setSuperState()
 {
     fxState = fxStates.SUPER;
     particles.SetActive(true);
 }
Exemple #3
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 private void setNormalState()
 {
     Data.Instance.events.OnAvatarChangeFX(Player.fxStates.NORMAL);
     fxState = fxStates.NORMAL;
     particles.SetActive(false);
 }
Exemple #4
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 private void setStartingState2()
 {
     fxState = fxStates.NORMAL;
 }
Exemple #5
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 private void setStartingState()
 {
     fxState = fxStates.SUPER;
 }
 private void setSuperState()
 {
     fxState          = fxStates.SUPER;
     gameObject.layer = LayerMask.NameToLayer("SuperFX");
     particles.SetActive(true);
 }
 private void setStartingState2()
 {
     fxState          = fxStates.NORMAL;
     gameObject.layer = LayerMask.NameToLayer("Character");
 }
 private void setStartingState()
 {
     fxState          = fxStates.SUPER;
     gameObject.layer = LayerMask.NameToLayer("SuperFX");
 }