// Start is called before the first frame update
 void Start()
 {
     playstaus = this.GetComponent <PlayerStatus>();
     parameter = this.GetComponent <fps_playerParameter1>();
     animation = this.GetComponent <Animation>();
     addAnimationEvent("n2017_skil1_2", "controlHP1");
 }
예제 #2
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 private void Start()
 {
     LockCursor = false;
     parameter  = this.GetComponent <fps_playerParameter1>();
     input      = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <fps_input>();
 }
예제 #3
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 void Start()
 {
     parmeter    = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <fps_playerParameter1>();
     m_Transform = transform;
     //  m_Transform.localPosition = positionOffset;
 }