// Start is called before the first frame update void Start() { playstaus = this.GetComponent <PlayerStatus>(); parameter = this.GetComponent <fps_playerParameter1>(); animation = this.GetComponent <Animation>(); addAnimationEvent("n2017_skil1_2", "controlHP1"); }
private void Start() { LockCursor = false; parameter = this.GetComponent <fps_playerParameter1>(); input = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <fps_input>(); }
void Start() { parmeter = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <fps_playerParameter1>(); m_Transform = transform; // m_Transform.localPosition = positionOffset; }