예제 #1
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        public static Bool fcGifWriteFile(fcGIFContext ctx, string path, int begin_frame = 0, int end_frame = -1)
        {
            fcStream fstream = fcCreateFileStream(path);
            Bool     ret     = fcGifWrite(ctx, fstream, begin_frame, end_frame);

            fcDestroyStream(fstream);
            return(ret);
        }
예제 #2
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern void fcFlacAddOutputStream(fcFlacContext ctx, fcStream stream);
예제 #3
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #4
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern ulong fcStreamGetWrittenSize(fcStream s);
예제 #5
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] private static extern void fcReleaseStream(fcStream s);
예제 #6
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 [DllImport("fccore")] internal static extern void fcWebMAddOutputStream(fcWebMContext ctx, fcStream stream);
예제 #7
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 [DllImport("FrameCapturer")] public static extern ulong        fcStreamGetWrittenSize(fcStream s);
예제 #8
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 [DllImport("FrameCapturer")] public static extern void         fcDestroyStream(fcStream s);
예제 #9
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 [DllImport("FrameCapturer")] public static extern void             fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #10
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 [DllImport("FrameCapturer")] public static extern Bool         fcGifWrite(fcGIFContext ctx, fcStream stream, int begin_frame = 0, int end_frame = -1);
예제 #11
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 [DllImport("fccore")] private static extern void        fcDestroyStream(fcStream s);
예제 #12
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 public static extern void fcDestroyStream(fcStream s);
예제 #13
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 public static extern ulong fcStreamGetWrittenSize(fcStream s);
예제 #14
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 public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #15
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 public static extern Bool fcGifWrite(fcGIFContext ctx, fcStream stream, int begin_frame=0, int end_frame=-1);