// Use this for initialization void Start() { level = GameObject.FindGameObjectWithTag ("Level").GetComponent<env_Level>(); pedestal = GameObject.FindGameObjectWithTag ("bacon_pedestal").transform; }
// Use this for initialization void Start() { level = GameObject.FindGameObjectWithTag ("Level").GetComponent<env_Level>(); spawner = GameObject.FindGameObjectWithTag ("Level").GetComponent<env_SpawnPill> (); }