예제 #1
0
    void Spawn()
    {
        enemy_control recruit = Instantiate(enemy, transform.position, transform.rotation).GetComponent <enemy_control>();

        recruit.previous    = gameObject.transform;
        recruit.destination = nextNode.transform;
    }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject manager = GameObject.Find("enemy_manager");

        control = manager.GetComponent <enemy_control>();
        anim    = GetComponent <Animator>();
    }