// Update is called once per frame void Update() { boss = root.GetComponent <enemyBoss>(); target = boss.target; //shotgun.y = Random.Range(-50, +50); // shotgun.y = Random.Range(-50, +50); transform.LookAt(target.transform); //transform.Rotate(shotgun); }
void Update() { enemyBossClaw = enemyBossObject.GetComponent <enemyBoss>(); colliderFlag = enemyBossClaw.skillOneflag; //if () if (colliderFlag == true) { GetComponent <BoxCollider>().enabled = true; } else { GetComponent <BoxCollider>().enabled = false; } }
// Update is called once per frame void Update() { boss = enemyBossObject.GetComponent <enemyBoss>(); targetChangeFlag = boss.targetChangeFlag; if (skillThreeJudgmentFlag == true) { judgmentTime += Time.deltaTime; if (judgmentTime > judgmentTimeMax) { skillThreeJudgmentFlag = false; judgmentTime = 0; } } }