コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        boss   = root.GetComponent <enemyBoss>();
        target = boss.target;
        //shotgun.y = Random.Range(-50, +50);
        // shotgun.y = Random.Range(-50, +50);

        transform.LookAt(target.transform);
        //transform.Rotate(shotgun);
    }
コード例 #2
0
 void Update()
 {
     enemyBossClaw = enemyBossObject.GetComponent <enemyBoss>();
     colliderFlag  = enemyBossClaw.skillOneflag;
     //if ()
     if (colliderFlag == true)
     {
         GetComponent <BoxCollider>().enabled = true;
     }
     else
     {
         GetComponent <BoxCollider>().enabled = false;
     }
 }
コード例 #3
0
 // Update is called once per frame
 void Update()
 {
     boss             = enemyBossObject.GetComponent <enemyBoss>();
     targetChangeFlag = boss.targetChangeFlag;
     if (skillThreeJudgmentFlag == true)
     {
         judgmentTime += Time.deltaTime;
         if (judgmentTime > judgmentTimeMax)
         {
             skillThreeJudgmentFlag = false;
             judgmentTime           = 0;
         }
     }
 }