void SpawnEnemy(GameObject enemy) { GameObject spawned_enemy = Instantiate(enemy, spawn_point.position, spawn_point.rotation); enemy_scr = spawned_enemy.GetComponent <enemy>(); enemy_scr.IncreaseHealth(wave_number); }
void SpawnEnemy(GameObject enemy) { GameObject spawned_enemy = Instantiate(enemy, spawn_point.position, spawn_point.rotation); enemy_scr = spawned_enemy.GetComponent <enemy>(); enemy_scr.IncreaseHealth(wave_number); }