public void Clone_Clones_Object() { eUnitType unitType = eUnitType.Length; string unitPower = "2"; bool isNumerator = false; cUnit unitOriginal = new cUnit(unitType, unitPower, isNumerator); Assert.That(unitOriginal.Type, Is.EqualTo(unitType)); Assert.That(unitOriginal.Name, Is.EqualTo("in")); Assert.That(unitOriginal.Power, Is.EqualTo(unitPower)); Assert.That(unitOriginal.Numerator, Is.EqualTo(isNumerator)); Assert.That(unitOriginal.UnitsList.Count, Is.EqualTo(10)); Assert.That(unitOriginal.UnitsList.Contains("ft")); object unitClone = unitOriginal.Clone(); Assert.That(unitClone is cUnit); cUnit unitCloneCast = (cUnit)unitClone; Assert.That(unitCloneCast.Type, Is.EqualTo(unitType)); Assert.That(unitCloneCast.Name, Is.EqualTo("in")); Assert.That(unitCloneCast.Power, Is.EqualTo(unitPower)); Assert.That(unitCloneCast.Numerator, Is.EqualTo(isNumerator)); Assert.That(unitCloneCast.UnitsList.Count, Is.EqualTo(10)); Assert.That(unitCloneCast.UnitsList.Contains("ft")); }
public UnitCtrl CreateUnit(Vector3 unitPos, PlayerCtrl Owner, eUnitType unitType = eUnitType.People) { UnitCtrl unitTemp = null; switch (unitType) { case eUnitType.People: unitTemp = Instantiate(gUnitList[0], this.transform).GetComponent <UnitCtrl>(); unitTemp.SetUnit(this, unitType, Owner, unitPos); unitList.Add(unitTemp); foreach (MeshRenderer mesh in unitTemp.transform.GetComponentsInChildren <MeshRenderer>()) { if (mesh.transform.tag == "Unit") { mesh.material = Owner.playerMater; } if (mesh.transform.tag == "Interface") { if (Owner == gameMng.playerMng.CtrlPlayer) { mesh.material = RangeMater[0]; } if (Owner != gameMng.playerMng.CtrlPlayer) { mesh.material = RangeMater[1]; } } } break; } return(unitTemp); }
public void Initialization_by_Unit_Type(eUnitType type, string expectedName) { cUnit unit = new cUnit(type); Assert.That(unit.Type, Is.EqualTo(type)); Assert.That(unit.Name, Is.EqualTo(expectedName)); }
public void FindEnermy() { if (m_dead) { return; } eUnitType findType = eUnitType.Armmy; if (m_TeamType == eUnitType.Armmy) { findType = eUnitType.Enermy; } Unit l_Unit = GameMgr.Ins.m_unitMgr.FindCombatUnit(m_unit.Position, 0, m_searchRange, findType, null); if (l_Unit != null) { m_TargetUnit = l_Unit; m_unit.Move(m_TargetUnit.Position); //if(m_enermySearcher != null) m_enermySearcher.gameObject.SetActive (false); } //if(m_enermySearcher != null && m_enermySearcher.gameObject.activeSelf == false) m_enermySearcher.gameObject.SetActive (true); }
// Use this for initialization public override void StartFire( eUnitType findType) { m_findType = findType; m_GunData = new GunData (); m_bulletData = new BulletData (); m_fireCount = m_GunData.m_repeatCount; //newBullet.Fire (); m_isFire = true; }
// Use this for initialization public override void StartFire(eUnitType findType) { m_findType = findType; m_GunData = new GunData(); m_bulletData = new BulletData(); m_fireCount = m_GunData.m_repeatCount; //newBullet.Fire (); m_isFire = true; }
protected string GetItemHTML(eUnitType pType, Guid id, string text) { switch (pType) { case eUnitType.Locality: return string.Format("<a href='#' onclick=\"itemSelection('{0}')\">{1}</a>", id, text); default: return text; } }
/// <summary> /// Constructor of CUnit. /// </summary> /// <param name="nHP">The hitpoints of the unit.</param> /// <param name="nAttack">The attack power of the unit.</param> /// <param name="nRange">The range of the unit in tiles.</param> /// <param name="fAttackSpeed">The attack speed of the unit in seconds.</param> /// <param name="fMovement">The movement speed of the unit in tiles.</param> /// <param name="eUnitType">The type of the unit.</param> public CUnit(int nCost, int nHP, int nAttack, int nRange, float fAttackSpeed, float fMovement, eUnitType eUnitType) { Cost = nCost; HP = nHP; Attack = nAttack; Range = nRange; AttackSpeed = fAttackSpeed; Movement = fMovement; Type = eUnitType; }
public void SetUnit(UnitMng unitMng, eUnitType unitType, PlayerCtrl owner, Vector3 unitPos) { this.unitMng = unitMng; this.unitType = unitType; this.owner = owner; SetJob(eUnitJob.Worker); transform.localPosition = unitPos; transform.name = (nUintCnt++) + "-" + Owner.name + "-Unit"; OnGround(); Owner.RegisterPlayerUnit(this); }
[TestCase(100, null, null, 1, 0.1)] // Out of range public void Convert_Units_As_Strings_Converts_Units( eUnitType unitType, string unitToConvertFrom, string unitToConvertTo, double expected, double tolerance) { cUnit unit = new cUnit(unitType); double result = unit.Convert(unitToConvertFrom, unitToConvertTo); Assert.AreEqual(expected, result, tolerance); }
public void spawnUnit(eUnitType unitType) { Selection buildingSelection = m_building.GetComponent <Selection>(); Assert.IsNotNull(buildingSelection); if (buildingSelection.isSelected()) { Unit newUnit = m_building.spawnUnit(unitType); if (newUnit) { addUnit(newUnit); } } }
// Update is called once per frame public void Fire(BulletData bulletData, Vector3 startPos, Vector3 velocityDir, eUnitType findUnitType) { if(m_BulletModel) m_BulletModel.SetActive(true); if(m_crasheffect) m_crasheffect.SetActive(false); m_destoryed = false; m_findUnitType = findUnitType; float speed = m_baseSpeed * bulletData.m_bulletSpeed; m_rigidbody.transform.forward = velocityDir; m_rigidbody.position = startPos; m_rigidbody.velocity = velocityDir*speed; CancelInvoke (); float endTime = m_maxRange/speed; Invoke ("EndRange", endTime); }
public void Equals_Compares_Objects_By_Properties() { eUnitType unitType = eUnitType.Length; string unitPower = "2"; bool isNumerator = false; cUnit unit1 = new cUnit(unitType, unitPower, isNumerator); Assert.That(unit1.Type, Is.EqualTo(unitType)); Assert.That(unit1.Name, Is.EqualTo("in")); Assert.That(unit1.Power, Is.EqualTo(unitPower)); Assert.That(unit1.Numerator, Is.EqualTo(isNumerator)); Assert.That(unit1.UnitsList.Count, Is.EqualTo(10)); Assert.That(unit1.UnitsList.Contains("ft")); cUnit unit2 = new cUnit(unitType, unitPower, isNumerator); Assert.That(unit2.Type, Is.EqualTo(unitType)); Assert.That(unit2.Name, Is.EqualTo("in")); Assert.That(unit2.Power, Is.EqualTo(unitPower)); Assert.That(unit2.Numerator, Is.EqualTo(isNumerator)); Assert.That(unit2.UnitsList.Count, Is.EqualTo(10)); Assert.That(unit2.UnitsList.Contains("ft")); // Method Under Test Assert.That(unit1.Equals(unit2)); unit2.SetUnitPower("3"); Assert.That(!unit1.Equals(unit2)); unit2.SetUnitPower("2"); Assert.That(unit1.Equals(unit2)); unit2.Numerator = true; Assert.That(!unit1.Equals(unit2)); unit2.Numerator = false; Assert.That(unit1.Equals(unit2)); unit2.Type = eUnitType.Force; Assert.That(!unit1.Equals(unit2)); unit2.Type = eUnitType.Length; Assert.That(unit1.Equals(unit2)); Assert.That(!unit1.Equals(null)); }
public void Initialization_With_Parameters_Sets_Properties_By_Parameters() { eUnitType unitTypeBasic = eUnitType.Force; cUnit unitBasic = new cUnit(unitTypeBasic); Assert.That(unitBasic.Type, Is.EqualTo(unitTypeBasic)); Assert.That(unitBasic.Name, Is.EqualTo("lb")); Assert.That(unitBasic.Numerator, Is.EqualTo(true)); Assert.That(unitBasic.UnitsList.Count, Is.EqualTo(9)); eUnitType unitType = eUnitType.Length; string unitPower = "2"; bool isNumerator = false; cUnit unitFull = new cUnit(unitType, unitPower, isNumerator); Assert.That(unitFull.Type, Is.EqualTo(unitType)); Assert.That(unitFull.Name, Is.EqualTo("in")); Assert.That(unitFull.Power, Is.EqualTo(unitPower)); Assert.That(unitFull.Numerator, Is.EqualTo(isNumerator)); Assert.That(unitFull.UnitsList.Count, Is.EqualTo(10)); }
public Unit spawnUnit(eUnitType unitType) { Vector3 spawnPosition; if (m_wayPointClone.transform.position != transform.position) { spawnPosition = Utilities.getClosestPositionOutsideAABB(m_selectionComponent.getAABB(), m_wayPointClone.transform.position, transform.position, m_spawnOffSet); } else { spawnPosition = Utilities.getRandomPositionOutsideAABB(m_selectionComponent.getAABB(), transform.position, m_spawnOffSet); } Unit newUnit = null; if (unitType == eUnitType.Harvester) { newUnit = Instantiate(m_harvesterToSpawn, spawnPosition, Quaternion.identity); Harvester harvester = newUnit.GetComponent <Harvester>(); Assert.IsNotNull(harvester); harvester.m_buildingToReturnResource = this; } else if (unitType == eUnitType.Attacker) { newUnit = Instantiate(m_tankToSpawn, spawnPosition, Quaternion.identity); } if (m_wayPointClone.transform.position != transform.position) { Assert.IsTrue(m_wayPointClone.activeSelf); UnitStateHandler stateHandlerComponent = newUnit.GetComponent <UnitStateHandler>(); Assert.IsNotNull(stateHandlerComponent); stateHandlerComponent.switchToState(eUnitState.SetDestination, Utilities.INVALID_ID, m_wayPointClone.transform.position); } return(newUnit); }
// Update is called once per frame public void Fire(BulletData bulletData, Vector3 startPos, Vector3 velocityDir, eUnitType findUnitType) { if (m_BulletModel) { m_BulletModel.SetActive(true); } if (m_crasheffect) { m_crasheffect.SetActive(false); } m_destoryed = false; m_findUnitType = findUnitType; float speed = m_baseSpeed * bulletData.m_bulletSpeed; m_rigidbody.transform.forward = velocityDir; m_rigidbody.position = startPos; m_rigidbody.velocity = velocityDir * speed; CancelInvoke(); float endTime = m_maxRange / speed; Invoke("EndRange", endTime); }
public static UnitAOIInfo GetUnitInfo(eUnitType type) { switch (type) { case eUnitType.PLAYER: return(new PlayerAOIInfo()); case eUnitType.MONSTER: return(new MonsterAOIInfo()); case eUnitType.PET: return(new PetAOIInfo()); case eUnitType.NPC: return(new NPCAOIInfo()); case eUnitType.ROBOT: return(new RobotAOIInfo()); case eUnitType.ITEM: return(new ItemAOIInfo()); case eUnitType.OBJ: return(new ObjAOIInfo()); case eUnitType.SKILL: return(new SkillAOIInfo()); default: return(null); } }
public void NewElement(int id, eUnitType _type) { m_GUIList.index = datalist.Count; UnitInfo new_unit = new UnitInfo(id, _type); switch (_type) { case eUnitType.Unit: if (!Data.Inst.card_data.ContainsKey(id)) { new_unit.m_unit_id = Data.Inst.card_data.First().Key; } //默认取第一个卡片 // new_e.event_id = datalist [datalist.Count-1].event_id + 1; break; case eUnitType.Buff: if (!Data.Inst.buff_data.ContainsKey(id)) { new_unit.m_unit_id = Data.Inst.buff_data.First().Key; } break; default: break; } new_unit.click_ID = UnitInfo.Unit_Count++; new_unit.m_start_grid = MapEditor.Inst.SelectGridId; MapEditor.my_map_data.list_unit_data.Add(new_unit); datalist.Add(MapEditor.my_map_data.list_unit_data.Count - 1); new_unit.m_launch_event_order = EventList.now_event_order; //s_inst.ApplyModifiedProperties(); now_unit_order = m_GUIList.index; }
public UnitInfo(int _id, eUnitType _type) { m_unit_type = _type; m_unit_id = _id; }
public abstract void StartFire(eUnitType findType);
public void Set(eUnitType _type, uint _obj_type, long _obj_idx) { this.type = _type; this.obj_type = _obj_type; this.obj_idx = _obj_idx; }
[TestCase(100, "", 0)] // Out of range public void GetUnitsList_Returns_List_Of_Allowed_Units_For_Specified_Unit_Type(eUnitType unitType, string expectedUnit, int expectedListCount) { List <string> unitsList = cUnit.GetUnitsList(unitType); Assert.That(unitsList.Count, Is.EqualTo(expectedListCount)); if (unitsList.Count > 0) { Assert.That(unitsList.Contains(expectedUnit)); } }
public Unit FindCombatUnit(Vector3 centerPos, float minRange, float maxRange, eUnitType unitFindType, Unit expection) { // bool upMove = true; // if(unitFindType == eUnitType.Enermy) // { // upMove = false; // } Unit finedUnit = null; if(unitFindType == eUnitType.Armmy) { float closestLength = float.MaxValue; float tempSqrMagnitude = 0; Unit tempUnit = null; float tempLength = 0; m_FindClosestLoopCount = m_armmyUnitList.Count; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_armmyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempLength = tempUnit.Position.z - centerPos.z; if(tempLength < 0) tempLength *= -1; if(minRange <= tempLength && tempLength <= maxRange) { if(tempUnit.Position.z >= centerPos.z) { tempSqrMagnitude = centerPos.z - tempUnit.Position.z; if(closestLength >= tempSqrMagnitude ) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } else { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude ) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } } } } else if(unitFindType == eUnitType.Enermy) { float closestLength = float.MaxValue; m_FindClosestLoopCount = m_enermyUnitList.Count; float tempSqrMagnitude = 0; Unit tempUnit = null; float tempLength = 0; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_enermyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempLength = tempUnit.Position.z - centerPos.z; if(tempLength < 0) tempLength *= -1; if(minRange <= tempLength && tempLength <= maxRange) { if(tempUnit.Position.z <= centerPos.z) { tempSqrMagnitude = tempUnit.Position.z - centerPos.z; if(tempSqrMagnitude >= closestLength) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } else { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude ) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } } } } return finedUnit; }
public void Read(ByteArray by) { type = (eUnitType)by.ReadUShort(); obj_type = by.ReadUInt(); obj_idx = by.ReadLong(); }
public UnitInfo(int _id) { m_unit_type = eUnitType.Unit; m_unit_id = _id; }
public Unit FindClosestUnit(Vector3 centerPos, float minRange, float maxRange, eUnitType unitFindType, Unit expection) { Unit finedUnit = null; if(unitFindType == eUnitType.Armmy) { float closestLength = float.MaxValue; float tempSqrMagnitude = 0; Unit tempUnit = null; m_FindClosestLoopCount = m_armmyUnitList.Count; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_armmyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } } else if(unitFindType == eUnitType.Enermy) { float closestLength = float.MaxValue; m_FindClosestLoopCount = m_enermyUnitList.Count; float tempSqrMagnitude = 0; Unit tempUnit = null; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_enermyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = m_enermyUnitList[i]; } } } } else { float closestLength = float.MaxValue; float tempSqrMagnitude = 0; Unit tempUnit = null; m_FindClosestLoopCount = m_armmyUnitList.Count; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_armmyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } m_FindClosestLoopCount = m_enermyUnitList.Count; for(int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_enermyUnitList[i]; if(tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if(closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = m_enermyUnitList[i]; } } } } return finedUnit; }
public Unit FindClosestUnit(Vector3 centerPos, float minRange, float maxRange, eUnitType unitFindType, Unit expection) { Unit finedUnit = null; if (unitFindType == eUnitType.Armmy) { float closestLength = float.MaxValue; float tempSqrMagnitude = 0; Unit tempUnit = null; m_FindClosestLoopCount = m_armmyUnitList.Count; for (int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_armmyUnitList[i]; if (tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if (closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } } else if (unitFindType == eUnitType.Enermy) { float closestLength = float.MaxValue; m_FindClosestLoopCount = m_enermyUnitList.Count; float tempSqrMagnitude = 0; Unit tempUnit = null; for (int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_enermyUnitList[i]; if (tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if (closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = m_enermyUnitList[i]; } } } } else { float closestLength = float.MaxValue; float tempSqrMagnitude = 0; Unit tempUnit = null; m_FindClosestLoopCount = m_armmyUnitList.Count; for (int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_armmyUnitList[i]; if (tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if (closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = tempUnit; } } } m_FindClosestLoopCount = m_enermyUnitList.Count; for (int i = 0; i < m_FindClosestLoopCount; ++i) { tempUnit = m_enermyUnitList[i]; if (tempUnit != null && tempUnit.m_ai.m_dead == false && expection != tempUnit) { tempSqrMagnitude = (tempUnit.Position - centerPos).sqrMagnitude; if (closestLength >= tempSqrMagnitude && tempSqrMagnitude <= maxRange) { closestLength = tempSqrMagnitude; finedUnit = m_enermyUnitList[i]; } } } } return(finedUnit); }