void Update() { switch (curState) { case eStartState.INFO: gameStartTime += Time.deltaTime; if (gameStartTime >= gameStartInterval) { gameStartTime = 0.0f; curState = eStartState.START; } break; case eStartState.START: isGameStart = true; break; } }
public void ReSet() { curState = eStartState.DEFAULT; defaultScr.SetActive(true); infoScr.SetActive(false); }
public void StartButton() { defaultScr.SetActive(false); infoScr.SetActive(true); curState = eStartState.INFO; }