예제 #1
0
 public override void Read(ByteArray by)
 {
     base.Read(by);
     target_id.Read(by);
     message = by.ReadString();
     flag    = (eRelationFlag)(by.ReadByte());
 }
예제 #2
0
        /// <summary>
        /// 超出关系上限
        /// </summary>
        public bool IsRelationFull(eRelationFlag flag)
        {
            int count = 0;

            foreach (var obj in m_relations)
            {
                if (obj.Value.flags == flag)
                {
                    count++;
                }
            }
            switch (flag)
            {
            case eRelationFlag.Friend:
                if (count >= relation.PRIVATE_MAX_FRIEND_COUNT)
                {
                    return(true);
                }
                break;

            case eRelationFlag.Block:
                if (count >= relation.PRIVATE_MAX_BLOCK_COUNT)
                {
                    return(true);
                }
                break;
            }
            return(false);
        }
예제 #3
0
        /// <summary>
        /// 添加关系:发给对方验证
        /// </summary>
        public void AddRelationGL(long event_idx, PlayerIDName player_id, eRelationFlag flag, string message)
        {
            Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player;

            if (player == null)
            {
                return;
            }

            //超过上限
            if (IsRelationFull(flag))
            {
                return;
            }

            //判断是否已经存在关系
            RelationInfo relation_info;

            if (m_relations.TryGetValue(player_id.char_idx, out relation_info) && relation_info.flags == flag)
            {
                return;
            }

            //发给client处理是否同意
            if (flag != eRelationFlag.Block)
            {
                ss2c.RelationAdd rep_msg = PacketPools.Get(ss2c.msg.RELATION_ADD) as ss2c.RelationAdd;
                rep_msg.event_idx = event_idx;
                rep_msg.player_id = player_id;
                rep_msg.message   = message;
                rep_msg.flag      = flag;
                ServerNetManager.Instance.SendProxy(player.client_uid, rep_msg);
            }
        }
예제 #4
0
 public override void Read(ByteArray by)
 {
     base.Read(by);
     event_idx = by.ReadLong();
     player_id.Read(by);
     flag = (eRelationFlag)(by.ReadByte());
 }
예제 #5
0
 /// <summary>
 /// 请求添加好友
 /// </summary>
 public static void SendRelationAdd(RelationAddTarget target, eRelationFlag flag, string message)
 {
     c2ss.RelationAdd msg = PacketPools.Get(c2ss.msg.RELATION_ADD) as c2ss.RelationAdd;
     msg.target_id = target;
     msg.message   = message;
     msg.flag      = flag;
     ClientNetManager.Instance.Send(msg);
 }
예제 #6
0
        /// <summary>
        /// 和对方是否存在关系
        /// </summary>
        public bool HaveRelationFlag(long target_char_idx, eRelationFlag flag)
        {
            RelationInfo info = this.GetRelation(char_idx);

            if (info != null && Utils.HasFlag((uint)info.flags, (uint)flag))
            {
                return(true);
            }
            return(false);
        }
예제 #7
0
        /// <summary>
        /// 是否存在关系
        /// </summary>
        public bool HaveRelationFlag(long char_idx, long target_char_idx, eRelationFlag flag)
        {
            MemberRelation member = this.GetMember(char_idx);

            if (member != null)
            {
                return(member.HaveRelationFlag(target_char_idx, flag));
            }
            return(false);
        }
예제 #8
0
 public void Copy(RelationInfo info)
 {
     char_idx  = info.char_idx;
     spid      = info.spid;
     char_name = info.char_name;
     char_type = info.char_type;
     ws_id     = info.ws_id;
     flags     = info.flags;
     model_idx = info.model_idx;
     job       = info.job;
     level     = info.level;
     exp       = info.exp;
     gold      = info.gold;
     coin      = info.coin;
     vip_grade = info.vip_grade;
 }
예제 #9
0
        public uint vip_grade;      // vip等级

        public void Read(ByteArray by)
        {
            int start_pos = by.Head;

            char_idx  = by.ReadLong();
            spid      = by.ReadUShort();
            char_name = by.ReadString();
            char_type = by.ReadByte();
            ws_id     = by.ReadUShort();
            flags     = (eRelationFlag)by.ReadByte();
            model_idx = by.ReadUInt();
            job       = by.ReadByte();
            level     = by.ReadUShort();
            exp       = by.ReadUInt();
            gold      = by.ReadUInt();
            coin      = by.ReadUInt();
            vip_grade = by.ReadUInt();
            by.SetHead(start_pos + 200);//每个关系预留200字节,方便后期版本兼容
        }
예제 #10
0
        /// <summary>
        /// 添加关系
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnBtnOK(object sender, EventArgs e)
        {
            string str_value = m_txt_value.Text.Trim();

            if (m_add_type.SelectedIndex < 0 || m_add_flag.SelectedIndex < 0 || str_value.Length == 0)
            {
                return;
            }

            RelationAddTarget target = new RelationAddTarget();

            if (m_add_type.SelectedIndex == 0)
            {
                target.type = eRelationAddType.Idx;
                if (!StringUtils.IsInteger(str_value))
                {
                    return;
                }
                target.char_idx = long.Parse(str_value);
            }
            else
            {
                target.type      = eRelationAddType.Name;
                target.char_name = str_value;
            }

            eRelationFlag flag = eRelationFlag.Invalid;

            if (m_add_flag.SelectedIndex == 0)
            {
                flag = eRelationFlag.Friend;
            }
            else
            {
                flag = eRelationFlag.Block;
            }

            ServerMsgSend.SendRelationAdd(target, flag, m_txt_message.Text.Trim());

            this.Close();
        }
예제 #11
0
        /// <summary>
        /// 添加关系
        /// </summary>
        /// <param name="target">目标</param>
        /// <param name="flag">关系标记</param>
        public void AddRelationClient(RelationAddTarget target, eRelationFlag flag, string message)
        {
            Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player;

            if (player == null)
            {
                return;
            }

            //超过上限
            if (IsRelationFull(flag))
            {
                return;
            }

            //判断是否已经存在关系
            if (target.type == eRelationAddType.Idx)
            {
                RelationInfo relation_info;
                if (m_relations.TryGetValue(target.char_idx, out relation_info))
                {
                    //已经存在相同关系,或黑名单状态加好友
                    if (relation_info.flags == flag || (relation_info.flags == eRelationFlag.Block && flag == eRelationFlag.Friend))
                    {
                        return;
                    }
                }
            }
            else
            {
                foreach (var relation_info in m_relations)
                {
                    if (relation_info.Value.char_name == target.char_name)
                    {
                        //已经存在相同关系,或黑名单状态加好友
                        if (relation_info.Value.flags == flag || (relation_info.Value.flags == eRelationFlag.Block && flag == eRelationFlag.Friend))
                        {
                            return;
                        }
                    }
                }
            }

            //是否已经请求过
            long last_add_time = 0;

            if (m_add_relations.TryGetValue(target, out last_add_time))
            {
                if (Time.timeSinceStartup - last_add_time < relation.ADD_RELATION_TIME_OFFSET * 1000)
                {
                    return;
                }
                m_add_relations.Remove(target);
            }

            //发送到gl
            ss2gl.RelationAdd msg = PacketPools.Get(ss2gl.msg.RELATION_ADD) as ss2gl.RelationAdd;
            msg.char_idx  = m_char_idx;
            msg.target_id = target;
            msg.flag      = flag;
            msg.message   = message;
            ServerNetManager.Instance.Send2GL(msg);

            //添加到请求队列
            m_add_relations.Add(target, Time.timeSinceStartup);
        }
예제 #12
0
 public void Read(ByteArray by)
 {
     flag = (eRelationFlag)(by.ReadByte());
     cmd  = (eRelationApplyCmd)(by.ReadByte());
 }
예제 #13
0
            public eRelationFlag flag; //关系方式

            public void Read(ByteArray by)
            {
                char_name = by.ReadString();
                message   = by.ReadString();
                flag      = (eRelationFlag)by.ReadByte();
            }
예제 #14
0
        /// <summary>
        /// 查询是否包含关系事件
        /// </summary>
        public static void QueryExistsRelationEvent(long char_idx, long target_char_idx, eRelationFlag flag, Action <long> callback)
        {
            string sql = "call SP_RELATION_EVENT_CHECK(" + target_char_idx + "," + char_idx + "," + (byte)flag + ")";

            DBManager.Instance.GetDB(eDBType.Center).Query(sql, (reader) =>
            {
                long event_idx = 0;
                if (reader.HasRows && reader.Read())
                {
                    event_idx = reader.GetInt64(0);
                }
                callback(event_idx);
            });
        }
예제 #15
0
        /// <summary>
        /// 申请反馈
        /// </summary>
        public void ApplyRelationCommand(long event_idx, long target_char_idx, eRelationApplyCmd cmd)
        {
            //是否存在申请事件
            RelationEventInfo relation_evt;

            if (!m_relation_events.TryGetValue(event_idx, out relation_evt))
            {
                return;
            }

            switch (relation_evt.event_type)
            {
            case eRelationEvent.Add:
            {
                eRelationFlag flag = relation_evt.bin_content.bin_add_content.flag;
                if (cmd == eRelationApplyCmd.Agree)
                {
                    //超过上限
                    if (IsRelationFull(flag))
                    {
                        SQLRelationHandle.RemoveRelationEvent(event_idx);
                        m_relation_events.Remove(event_idx);
                        return;
                    }

                    //是否已经存在相同关系:是则返回;非相同关系先移除,再添加
                    RelationInfo relation_info;
                    if (m_relations.TryGetValue(target_char_idx, out relation_info))
                    {
                        if (relation_info.flags == flag)
                        {
                            SQLRelationHandle.RemoveRelationEvent(event_idx);
                            m_relation_events.Remove(event_idx);
                            return;
                        }
                        else
                        {
                            this.RemoveRelation(target_char_idx);
                        }
                    }

                    //如果对方在线,则取对方身上的数据;否则取数据库的数据
                    Unit target_player = UnitManager.Instance.GetUnitByIdx(target_char_idx);
                    if (target_player != null)
                    {
                        relation_info = CommonObjectPools.Spawn <RelationInfo>();
                        relation_info.Copy(target_player.player_data);
                        relation_info.flags = flag;
                        this.AddRelation(relation_info);
                        this.SyncRelation2SS(target_char_idx);
                    }
                    else
                    {
                        PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>();
                        SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) =>
                            {
                                if (ret && m_char_idx > 0)
                                {
                                    relation_info = CommonObjectPools.Spawn <RelationInfo>();
                                    relation_info.Copy(data);
                                    relation_info.flags = flag;
                                    this.AddRelation(relation_info);
                                    this.SyncRelation2SS(target_char_idx);
                                }
                                CommonObjectPools.Despawn(data);
                            });
                    }
                }
                else
                {
                    //undo
                }
                //写入事件
                RelationEventInfo e_info = new RelationEventInfo();
                e_info.target_char_idx = target_char_idx;
                e_info.source_char_idx = m_char_idx;
                e_info.event_type      = eRelationEvent.Agree;
                e_info.bin_content.bin_agree_content.flag = flag;
                e_info.bin_content.bin_agree_content.cmd  = cmd;
                SQLRelationHandle.InsertRelationEvent(e_info);
                //立刻通知接受者
                this.BroadcastEvent(e_info.target_char_idx, e_info.event_type);
            }
            break;
            }

            //清除处理过的事件
            SQLRelationHandle.RemoveRelationEvent(event_idx);

            //从事件列表移除
            m_relation_events.Remove(event_idx);
        }
예제 #16
0
        /// <summary>
        /// 添加关系
        /// </summary>
        public void AddRelationCommand(RelationAddTarget target_id, eRelationFlag flag, string message)
        {
            //超过上限
            if (IsRelationFull(flag))
            {
                return;
            }

            //不在线了
            Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx);

            if (player == null)
            {
                return;
            }

            //判断是否已经存在关系,另外防止添加自己为好友
            if (target_id.type == eRelationAddType.Idx)
            {
                if (target_id.char_idx == m_char_idx)
                {
                    return;
                }
                RelationInfo relation_info;
                if (m_relations.TryGetValue(target_id.char_idx, out relation_info) && relation_info.flags == flag)
                {
                    return;
                }
            }
            else
            {
                if (target_id.char_name == player.char_name)
                {
                    return;
                }
                foreach (var relation_info in m_relations)
                {
                    if (relation_info.Value.char_name == target_id.char_name && relation_info.Value.flags == flag)
                    {
                        return;
                    }
                }
            }

            //如果是根据名称加好友,必须在缓存里面能查找到玩家数据
            Unit target_player = null;

            if (target_id.type == eRelationAddType.Idx)
            {
                target_player = UnitManager.Instance.GetUnitByIdx(target_id.char_idx);
            }
            else if (target_id.type == eRelationAddType.Name)
            {
                target_player = UnitManager.Instance.GetUnitByName(target_id.char_name);
                if (target_player == null)
                {
                    return;//TODO:后期如果有需求,可以查表
                }
                else
                {
                    target_id.char_idx = target_player.char_idx;
                }
            }

            //拉黑直接处理,如果有好友关系,需要先去掉好友
            if (flag == eRelationFlag.Block)
            {
                RelationInfo relation_info;
                if (m_relations.TryGetValue(target_id.char_idx, out relation_info))
                {
                    relation_info.flags = eRelationFlag.Block;
                    this.SyncRelation2SS(target_id.char_idx);
                }
                else
                {
                    if (target_player == null)
                    {
                        PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>();
                        SQLCharHandle.QueryCharacterInfo(target_id.char_idx, data, (ret) =>
                        {
                            if (ret && m_char_idx > 0)
                            {
                                relation_info = CommonObjectPools.Spawn <RelationInfo>();
                                relation_info.Copy(data);
                                relation_info.flags = flag;
                                this.AddRelation(relation_info);
                                this.SyncRelation2SS(target_id.char_idx);
                            }
                            CommonObjectPools.Despawn(data);
                        });
                    }
                    else
                    {
                        relation_info = CommonObjectPools.Spawn <RelationInfo>();
                        relation_info.Copy(target_player.player_data);
                        relation_info.flags = flag;
                        this.AddRelation(relation_info);
                        this.SyncRelation2SS(target_id.char_idx);
                    }
                }
            }

            //添加到db,需要先判断数据库是否已经有写入过,防止重复写入
            //注:如果赠送可以同时存在的话,这里需要屏蔽赠送类型
            SQLRelationHandle.QueryExistsRelationEvent(m_char_idx, target_id.char_idx, flag, (event_idx) =>
            {
                if (event_idx == 0 && m_char_idx > 0)
                {//保存事件
                    RelationEventInfo e_info = new RelationEventInfo();
                    e_info.target_char_idx   = target_id.char_idx;
                    e_info.source_char_idx   = m_char_idx;
                    e_info.event_type        = eRelationEvent.Add;
                    e_info.bin_content.bin_add_content.char_name = player.char_name;
                    e_info.bin_content.bin_add_content.message   = message;
                    e_info.bin_content.bin_add_content.flag      = flag;
                    SQLRelationHandle.InsertRelationEvent(e_info);

                    //立刻通知接受者
                    this.BroadcastEvent(e_info.target_char_idx, e_info.event_type);
                }
            });
        }