public override void Read(ByteArray by) { base.Read(by); target_id.Read(by); message = by.ReadString(); flag = (eRelationFlag)(by.ReadByte()); }
/// <summary> /// 超出关系上限 /// </summary> public bool IsRelationFull(eRelationFlag flag) { int count = 0; foreach (var obj in m_relations) { if (obj.Value.flags == flag) { count++; } } switch (flag) { case eRelationFlag.Friend: if (count >= relation.PRIVATE_MAX_FRIEND_COUNT) { return(true); } break; case eRelationFlag.Block: if (count >= relation.PRIVATE_MAX_BLOCK_COUNT) { return(true); } break; } return(false); }
/// <summary> /// 添加关系:发给对方验证 /// </summary> public void AddRelationGL(long event_idx, PlayerIDName player_id, eRelationFlag flag, string message) { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } //超过上限 if (IsRelationFull(flag)) { return; } //判断是否已经存在关系 RelationInfo relation_info; if (m_relations.TryGetValue(player_id.char_idx, out relation_info) && relation_info.flags == flag) { return; } //发给client处理是否同意 if (flag != eRelationFlag.Block) { ss2c.RelationAdd rep_msg = PacketPools.Get(ss2c.msg.RELATION_ADD) as ss2c.RelationAdd; rep_msg.event_idx = event_idx; rep_msg.player_id = player_id; rep_msg.message = message; rep_msg.flag = flag; ServerNetManager.Instance.SendProxy(player.client_uid, rep_msg); } }
public override void Read(ByteArray by) { base.Read(by); event_idx = by.ReadLong(); player_id.Read(by); flag = (eRelationFlag)(by.ReadByte()); }
/// <summary> /// 请求添加好友 /// </summary> public static void SendRelationAdd(RelationAddTarget target, eRelationFlag flag, string message) { c2ss.RelationAdd msg = PacketPools.Get(c2ss.msg.RELATION_ADD) as c2ss.RelationAdd; msg.target_id = target; msg.message = message; msg.flag = flag; ClientNetManager.Instance.Send(msg); }
/// <summary> /// 和对方是否存在关系 /// </summary> public bool HaveRelationFlag(long target_char_idx, eRelationFlag flag) { RelationInfo info = this.GetRelation(char_idx); if (info != null && Utils.HasFlag((uint)info.flags, (uint)flag)) { return(true); } return(false); }
/// <summary> /// 是否存在关系 /// </summary> public bool HaveRelationFlag(long char_idx, long target_char_idx, eRelationFlag flag) { MemberRelation member = this.GetMember(char_idx); if (member != null) { return(member.HaveRelationFlag(target_char_idx, flag)); } return(false); }
public void Copy(RelationInfo info) { char_idx = info.char_idx; spid = info.spid; char_name = info.char_name; char_type = info.char_type; ws_id = info.ws_id; flags = info.flags; model_idx = info.model_idx; job = info.job; level = info.level; exp = info.exp; gold = info.gold; coin = info.coin; vip_grade = info.vip_grade; }
public uint vip_grade; // vip等级 public void Read(ByteArray by) { int start_pos = by.Head; char_idx = by.ReadLong(); spid = by.ReadUShort(); char_name = by.ReadString(); char_type = by.ReadByte(); ws_id = by.ReadUShort(); flags = (eRelationFlag)by.ReadByte(); model_idx = by.ReadUInt(); job = by.ReadByte(); level = by.ReadUShort(); exp = by.ReadUInt(); gold = by.ReadUInt(); coin = by.ReadUInt(); vip_grade = by.ReadUInt(); by.SetHead(start_pos + 200);//每个关系预留200字节,方便后期版本兼容 }
/// <summary> /// 添加关系 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnBtnOK(object sender, EventArgs e) { string str_value = m_txt_value.Text.Trim(); if (m_add_type.SelectedIndex < 0 || m_add_flag.SelectedIndex < 0 || str_value.Length == 0) { return; } RelationAddTarget target = new RelationAddTarget(); if (m_add_type.SelectedIndex == 0) { target.type = eRelationAddType.Idx; if (!StringUtils.IsInteger(str_value)) { return; } target.char_idx = long.Parse(str_value); } else { target.type = eRelationAddType.Name; target.char_name = str_value; } eRelationFlag flag = eRelationFlag.Invalid; if (m_add_flag.SelectedIndex == 0) { flag = eRelationFlag.Friend; } else { flag = eRelationFlag.Block; } ServerMsgSend.SendRelationAdd(target, flag, m_txt_message.Text.Trim()); this.Close(); }
/// <summary> /// 添加关系 /// </summary> /// <param name="target">目标</param> /// <param name="flag">关系标记</param> public void AddRelationClient(RelationAddTarget target, eRelationFlag flag, string message) { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } //超过上限 if (IsRelationFull(flag)) { return; } //判断是否已经存在关系 if (target.type == eRelationAddType.Idx) { RelationInfo relation_info; if (m_relations.TryGetValue(target.char_idx, out relation_info)) { //已经存在相同关系,或黑名单状态加好友 if (relation_info.flags == flag || (relation_info.flags == eRelationFlag.Block && flag == eRelationFlag.Friend)) { return; } } } else { foreach (var relation_info in m_relations) { if (relation_info.Value.char_name == target.char_name) { //已经存在相同关系,或黑名单状态加好友 if (relation_info.Value.flags == flag || (relation_info.Value.flags == eRelationFlag.Block && flag == eRelationFlag.Friend)) { return; } } } } //是否已经请求过 long last_add_time = 0; if (m_add_relations.TryGetValue(target, out last_add_time)) { if (Time.timeSinceStartup - last_add_time < relation.ADD_RELATION_TIME_OFFSET * 1000) { return; } m_add_relations.Remove(target); } //发送到gl ss2gl.RelationAdd msg = PacketPools.Get(ss2gl.msg.RELATION_ADD) as ss2gl.RelationAdd; msg.char_idx = m_char_idx; msg.target_id = target; msg.flag = flag; msg.message = message; ServerNetManager.Instance.Send2GL(msg); //添加到请求队列 m_add_relations.Add(target, Time.timeSinceStartup); }
public void Read(ByteArray by) { flag = (eRelationFlag)(by.ReadByte()); cmd = (eRelationApplyCmd)(by.ReadByte()); }
public eRelationFlag flag; //关系方式 public void Read(ByteArray by) { char_name = by.ReadString(); message = by.ReadString(); flag = (eRelationFlag)by.ReadByte(); }
/// <summary> /// 查询是否包含关系事件 /// </summary> public static void QueryExistsRelationEvent(long char_idx, long target_char_idx, eRelationFlag flag, Action <long> callback) { string sql = "call SP_RELATION_EVENT_CHECK(" + target_char_idx + "," + char_idx + "," + (byte)flag + ")"; DBManager.Instance.GetDB(eDBType.Center).Query(sql, (reader) => { long event_idx = 0; if (reader.HasRows && reader.Read()) { event_idx = reader.GetInt64(0); } callback(event_idx); }); }
/// <summary> /// 申请反馈 /// </summary> public void ApplyRelationCommand(long event_idx, long target_char_idx, eRelationApplyCmd cmd) { //是否存在申请事件 RelationEventInfo relation_evt; if (!m_relation_events.TryGetValue(event_idx, out relation_evt)) { return; } switch (relation_evt.event_type) { case eRelationEvent.Add: { eRelationFlag flag = relation_evt.bin_content.bin_add_content.flag; if (cmd == eRelationApplyCmd.Agree) { //超过上限 if (IsRelationFull(flag)) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } //是否已经存在相同关系:是则返回;非相同关系先移除,再添加 RelationInfo relation_info; if (m_relations.TryGetValue(target_char_idx, out relation_info)) { if (relation_info.flags == flag) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } else { this.RemoveRelation(target_char_idx); } } //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(target_char_idx); if (target_player != null) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } CommonObjectPools.Despawn(data); }); } } else { //undo } //写入事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Agree; e_info.bin_content.bin_agree_content.flag = flag; e_info.bin_content.bin_agree_content.cmd = cmd; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } break; } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(event_idx); //从事件列表移除 m_relation_events.Remove(event_idx); }
/// <summary> /// 添加关系 /// </summary> public void AddRelationCommand(RelationAddTarget target_id, eRelationFlag flag, string message) { //超过上限 if (IsRelationFull(flag)) { return; } //不在线了 Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } //判断是否已经存在关系,另外防止添加自己为好友 if (target_id.type == eRelationAddType.Idx) { if (target_id.char_idx == m_char_idx) { return; } RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info) && relation_info.flags == flag) { return; } } else { if (target_id.char_name == player.char_name) { return; } foreach (var relation_info in m_relations) { if (relation_info.Value.char_name == target_id.char_name && relation_info.Value.flags == flag) { return; } } } //如果是根据名称加好友,必须在缓存里面能查找到玩家数据 Unit target_player = null; if (target_id.type == eRelationAddType.Idx) { target_player = UnitManager.Instance.GetUnitByIdx(target_id.char_idx); } else if (target_id.type == eRelationAddType.Name) { target_player = UnitManager.Instance.GetUnitByName(target_id.char_name); if (target_player == null) { return;//TODO:后期如果有需求,可以查表 } else { target_id.char_idx = target_player.char_idx; } } //拉黑直接处理,如果有好友关系,需要先去掉好友 if (flag == eRelationFlag.Block) { RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info)) { relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(target_id.char_idx); } else { if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_id.char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } } } //添加到db,需要先判断数据库是否已经有写入过,防止重复写入 //注:如果赠送可以同时存在的话,这里需要屏蔽赠送类型 SQLRelationHandle.QueryExistsRelationEvent(m_char_idx, target_id.char_idx, flag, (event_idx) => { if (event_idx == 0 && m_char_idx > 0) {//保存事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_id.char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Add; e_info.bin_content.bin_add_content.char_name = player.char_name; e_info.bin_content.bin_add_content.message = message; e_info.bin_content.bin_add_content.flag = flag; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } }); }