예제 #1
0
 public void updateDots(int player, Color color)
 {
     if (dotCount [player] < dotCap)
     {
         GameObject  dot       = playerDots[player][dotCount[player]];
         dotBehavior dotScript = dot.GetComponent <dotBehavior> ();
         beingHoveredOn = false;
         dotScript.setHover(false);
         if (!dotScript.coloredIn)
         {
             dotScript.setDotColor(color);
             dotScript.coloredIn = true;
             dotCount[player]++;
         }
     }
 }
예제 #2
0
    public void hoverDot(int player, Color color, bool orig)
    {
        if (dotCount [player] < dotCap && playerDots[player].Length > 0)
        {
            GameObject  dot       = playerDots[player][dotCount[player]];
            dotBehavior dotScript = dot.GetComponent <dotBehavior> ();
            dotScript.setHover(true);
            if (!dotScript.coloredIn)
            {
                if (!orig)
                {
//					dotScript.setDotColor (color);
                    dotScript.setDotColor(dotScript.origColor);
                    beingHoveredOn = true;
                }
                else
                {
                    dotScript.setDotColor(dotScript.origColor);
                    beingHoveredOn = false;
                }
            }
        }
    }