public void updateDots(int player, Color color)
 {
     if (dotCount [player] < dotCap)
     {
         GameObject  dot       = playerDots[player][dotCount[player]];
         dotBehavior dotScript = dot.GetComponent <dotBehavior> ();
         if (!dotScript.coloredIn)
         {
             dotScript.setDotColor(color);
             dotScript.coloredIn = true;
             dotCount[player]++;
         }
     }
 }
 public void hoverDot(int player, Color color, bool orig)
 {
     if (dotCount [player] < dotCap && playerDots[player].Length > 0)
     {
         GameObject  dot       = playerDots[player][dotCount[player]];
         dotBehavior dotScript = dot.GetComponent <dotBehavior> ();
         if (!dotScript.coloredIn)
         {
             if (!orig)
             {
                 dotScript.setDotColor(color);
             }
             else
             {
                 dotScript.setDotColor(dotScript.origColor);
             }
         }
     }
 }