void Start() { car = GetComponent <CarController>(); car_state = GetComponent <csCarState>(); ai = GetComponent <CarAIControl>(); tracker = GetComponent <WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent <csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent <csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent <csGameTimer>(); }
void Start() { car = GetComponent<CarController>(); car_state = GetComponent<csCarState>(); ai = GetComponent<CarAIControl>(); tracker = GetComponent<WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent<csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent<csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent<csGameTimer>(); }