private void ConfigJog(control type, Button _b) { _b.MouseDown -= btn_JogAxisNeg_MouseDown; _b.MouseDown -= btn_JogAxisPos_MouseDown; _b.MouseUp -= btn_JogAxis_MouseUp; _b.Click -= btn_Home_Click; _b.Click -= btn_Stop_Click; switch (type) { case control.Pos: _b.MouseDown += btn_JogAxisPos_MouseDown; _b.MouseUp += btn_JogAxis_MouseUp; break; case control.Neg: _b.MouseDown += btn_JogAxisNeg_MouseDown; _b.MouseUp += btn_JogAxis_MouseUp; break; case control.Hom: _b.Click += btn_Home_Click; break; case control.Stop: _b.Click += btn_Stop_Click; break; } }
public bool InsertControl(control ocontrol) { try { control Insert_control = new control(); Insert_control = new control { control_name = ocontrol.control_name, control_parent_id = ocontrol.control_parent_id, control_type_id = ocontrol.control_type_id, control_sort = ocontrol.control_sort, control_alias = ocontrol.control_alias, control_controller = ocontrol.control_controller, control_action = ocontrol.control_action, created_by = ocontrol.created_by, created_date = ocontrol.created_date, updated_by = ocontrol.updated_by, updated_date = ocontrol.updated_date, company_id = ocontrol.company_id, is_active = ocontrol.is_active, Level = ocontrol.Level, icon = ocontrol.icon }; var exists_control = _entities.controls.Where(con => con.control_name == ocontrol.control_name).FirstOrDefault(); _entities.controls.Add(Insert_control); _entities.SaveChanges(); return(true); } catch (Exception) { return(false); } }
/// <summary> /// 获取代码入库的信息 /// </summary> public OperateResult GetDataBase(int limit, int offset, int typeid) { var db = new CGDataBase(); db.Configuration.ProxyCreationEnabled = false; var query = db.control.AsQueryable(); if (typeid > 0) { query = query.Where(s => s.t_id == typeid); } var list = query.OrderBy(c => c.id).Skip(offset).Take(limit).ToList(); List <control> conlist = new List <control>(); if (list != null) { foreach (var info in list) { control control = new control() { id = info.id, name = info.name, desc = info.desc, content = StringDispose.AESDecrypt(info.content), t_id = info.t_id }; conlist.Add(control); } } var retData = new { total = query.Count(), rows = conlist }; return(new OperateResult(ResultStatus.Success, "", retData)); }
// Start is called before the first frame update void Start() { cam = GetComponent <Camera>(); plControl = target.GetComponent <control>(); GameObject[] allObj = GameObject.FindObjectsOfType(typeof(GameObject)) as GameObject[]; for (int i = 0; i < allObj.Length; i++) { if (allObj[i].transform.position.x + cam.orthographicSize < minX) { minX = allObj[i].transform.position.x + cam.orthographicSize; } if (allObj[i].transform.position.x - cam.orthographicSize > maxX) { maxX = allObj[i].transform.position.x - cam.orthographicSize; } if (allObj[i].transform.position.y + cam.orthographicSize < minY) { minY = allObj[i].transform.position.y + cam.orthographicSize; } if (allObj[i].transform.position.y - cam.orthographicSize > maxY) { maxY = allObj[i].transform.position.y - cam.orthographicSize; } } print(minX + " " + maxX + " " + minY + " " + maxY); }
private void Start() { contr = GameObject.FindGameObjectWithTag("Player").GetComponent <control>(); player = GameObject.FindGameObjectWithTag("Player"); initialPosition = transform.position; // animator = GetComponent<Animator>(); }
public control GetOrderListTitles(int orderType_id) { OrderQuery OrderQuery = new OrderQuery(language); System.Data.DataTable dataTable = conn_db.ReadTable(OrderQuery.GetOrderListTitle(orderType_id)); control control = new control(); if (dataTable.Rows.Count == 0) { throw new EmptyViewException(language); } foreach (System.Data.DataRow row in dataTable.Rows) { control = new control(); control.PHOTO = Convert.ToBoolean(row["PHOTO"]); control.LOCATION = Convert.ToBoolean(row["LOCATION"]); control.CITY = Convert.ToBoolean(row["CITY"]); control.CAR = Convert.ToBoolean(row["CAR"]); control.INFOWINDOW = Convert.ToBoolean(row["INFOWINDOW"]); } return(control); }
public bool UpdateControl(control ocontrol) { try { control con = _entities.controls.Find(ocontrol.control_id); con.control_name = ocontrol.control_name; con.control_parent_id = ocontrol.control_parent_id; con.control_type_id = ocontrol.control_type_id; con.control_sort = ocontrol.control_sort; con.control_alias = ocontrol.control_alias; con.control_controller = ocontrol.control_controller; con.control_action = ocontrol.control_action; con.updated_by = ocontrol.updated_by; con.updated_date = ocontrol.updated_date; con.company_id = ocontrol.company_id; con.is_active = ocontrol.is_active; con.Level = ocontrol.Level; con.icon = ocontrol.icon; _entities.SaveChanges(); return(true); } catch (Exception) { return(false); } }
public void TestMethod5() { //Här testar jag Save() i klassen control, funktionen kommer i systemet att spara nya data på medlemsregister fil. Den här funktionen används i systemet när man ska lägga till ny användare. //Följande användare finns inte registrerade i systemet, men kommer läggas till efter testet körts. //Användarnamn: R2D2 //Lösenord: 1905 //test 5, funktion Save(), scenario 1, resultat: medlemsregister skrivs ut, ny data på användare finns med. string n = "R2D2"; string p = "1905"; control b1 = new control(); b1.namen.Add(n); b1.password.Add(p); b1.Load(); b1.Save(); }
public ActionResult Delete(int id = 0) { control control = db.control.Find(id); db.control.Remove(control); db.SaveChanges(); return(RedirectToAction("Index", new { id = control.con_perfil })); }
internal void sleep() { if (currState != control.sleep) { sleepState = currState; currState = control.sleep; } }
public ActionResult DeleteConfirmed(int id) { control control = db.control.Find(id); db.control.Remove(control); db.SaveChanges(); return(RedirectToAction("Index")); }
public ActionResult Details(int id = 0) { control control = db.control.Find(id); if (control == null) { return(HttpNotFound()); } return(View(control)); }
//GameObject player; private void OnTriggerEnter2D(Collider2D collision) { control player = collision.GetComponent <control>(); if (player != null) { Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { //detect coffeebeans and notify control script if (other.gameObject.name.StartsWith("coffeebean")) { coffeebeans[i++] = other.gameObject; control script1 = obj1.GetComponent <control> (); Debug.Log(script1.cnt++); } }
// Update is called once per frame void Update() { //Disparo a = GameObject.FindGameObjectWithTag("Player").GetComponent <control>(); /// pocimaRoja = GameObject.FindGameObjectWithTag("EstadoJuego").GetComponent <EstadoJuego>().GetPocionRoja(); pocimaAzul = GameObject.FindGameObjectWithTag("EstadoJuego").GetComponent <EstadoJuego>().GetPocionAzul(); manzana = GameObject.FindGameObjectWithTag("EstadoJuego").GetComponent <EstadoJuego>().GetManzana(); }
public ActionResult Edit(int id = 0) { control control = db.control.Find(id); if (control == null) { return(HttpNotFound()); } ViewBag.con_examen = new SelectList(db.examen, "exa_id", "exa_nombre", control.con_examen); ViewBag.con_perfil = new SelectList(db.perfil, "per_id", "per_nombre", control.con_perfil); return(View(control)); }
public ActionResult Edit(control control) { if (ModelState.IsValid) { db.Entry(control).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.con_examen = new SelectList(db.examen, "exa_id", "exa_nombre", control.con_examen); ViewBag.con_perfil = new SelectList(db.perfil, "per_id", "per_nombre", control.con_perfil); return(View(control)); }
public void TestMethod4() { //Här testar jag Load() i klassen control, funktionen kommer i systemet att läsa in medlemsregister från fil. den här funktionen används i systemet när man ska loggin, lägger till ny användare. //Test 4, funktion Load(), scenario 1, resultat: medlemsregister skrivs ut control b1 = new control(); b1.Load(); }
public ActionResult Create(control control) { if (ModelState.IsValid) { db.control.Add(control); db.SaveChanges(); return(RedirectToAction("Index", new { id = control.con_perfil })); } ViewBag.per_id = control.con_perfil; return(PartialView(control)); }
public ScaleoEV() { try { vfd = new control(0x1509, 0x925d); vfd.initScreen(); } catch (NotSupportedException ex) { isDisabled = true; errorMessage = ex.Message; } }
bool StartFadeIn() //⑥コルーチンに呼び出される { alfa -= fadeSpeed; SetAlpha(); if (alfa <= 0) //⑨完全に不透明になったらループを抜ける { BGM.Play(0); control control = control.play; control_Permission = control.ToString(); return(false); //⑭コルーチンのループを止める } return(true); //⑩コルーチンのループに戻る }
void Start() { clearcount *= 2; red = fadeImage.color.r; green = fadeImage.color.g; blue = fadeImage.color.b; alfa = fadeImage.color.a; control control = control.stop; control_Permission = control.ToString(); StartCoroutine(fadein()); }
public FICSpectra() { try { vfd = new control(0x0547, 0x7000); vfd.initScreen(); } catch (NotSupportedException ex) { isDisabled = true; errorMessage = ex.Message; } }
public DM140GINK() { try { vfd = new control(0x040b, 0x7001); vfd.initScreen(); } catch (NotSupportedException ex) { isDisabled = true; errorMessage = ex.Message; } }
public ShuttlePF27() { try { vfd = new control(0x051c, 0x0005); vfd.initScreen(); } catch (NotSupportedException ex) { isDisabled = true; errorMessage = ex.Message; } }
// Update is called once per frame void Update() { // Get controller control cont = con.GetComponent <control> (); // Activate overview canvas, when all targets are found if (correct == PlayerPrefs.GetInt("Targets") && !targetsFound) { targetsFound = true; canvas.SetActive(true); CheckNextLevelConditions(); Transform timetext = canvas.transform.Find("TimeText").GetChild(0); Transform errortext = canvas.transform.Find("ErrorText").GetChild(0); timetext.GetComponent <Text>().text = timer.ToString("F2"); errortext.GetComponent <Text>().text = errors.ToString(); cont.moving = true; } // Count time from all movement have stopped if (!cont.moving && correct != PlayerPrefs.GetInt("Targets")) { timer += Time.deltaTime; } // Touch controls // * If there is a touch and the touch is the first one in its beginning phase (start of touch) // * then we have a touch if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { // Create ray from touch position ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); // Cast ray and react if all movement have stopped if (Physics.Raycast(ray, out hit, Mathf.Infinity) && !cont.moving) { if (hit.collider.tag == "Special") { hit.transform.gameObject.GetComponent <Renderer> ().material.SetColor("_Color", Color.green); correct += 1; } if (hit.collider.tag == "Distractor") { hit.transform.gameObject.GetComponent <Renderer> ().material.SetColor("_Color", Color.red); errors += 1; } } } }
private void Awake() { if (instance == null) { instance = this; } else { if (instance != this) { Destroy(gameObject); } } }
public void Dispose() { try { vfd.clearScreen(); vfd.writeMainScreen("SPECTRA"); vfd.Shutdown(); vfd = null; } catch (Exception ex) { Log.Error(ex); } }
void OnTriggerStay2D(Collider2D col) { c = col.gameObject.GetComponent <control> (); c.setRangeWeapon(); c.itemPickedUp = true; //Debug.Log (c.weaponStatus); // Animate from no weapon to holding a weapon //diable use of gun while in the collider //c.theGun.isFiring = false; //Disable the sprite gameObject bu.gameObject.SetActive(false); }
// Update is called once per frame void Update() { // Stop movement when the 'moving' varible is false control cont = con.GetComponent <control> (); if (!cont.moving) { Rigidbody rb = GetComponent <Rigidbody> (); Vector3 v = rb.velocity; v.y = 0; v.x = 0; rb.velocity = v; } }
void Shoot(control.BulletParams bulletParams) { GameObject lastBullet = Instantiate(Resources.Load("bullet", typeof(GameObject))) as GameObject; if(lastBullet) { bulletScript lastBulletScript = lastBullet.AddComponent<bulletScript>() as bulletScript; lastBullet.transform.position = this.transform.position; lastBulletScript.bulletParams = bulletParams; lastBulletScript.bulletParams.speed = Random.Range(0.01f, 0.1f); lastBulletScript.bulletParams.color = Random.ColorHSV(); lastBullet.transform.position += new Vector3(bulletSpawnOffset.Rotate(this.angle).x, bulletSpawnOffset.Rotate(this.angle).y, 0.0f); } else { Debug.Log("could not instantiate bullet"); } }