예제 #1
0
    IEnumerator spawnenemies(confi wave)
    {
        for (int i = 0; i < wave.Getenemycount(); i++)
        {
            GameObject enemy = Instantiate(
                wave.Getenemy(),
                wave.Getmoves()[wavenumber].transform.position,
                Quaternion.identity
                );
            enemy.GetComponent <moveenemy>().setconfig(wave);

            enemies.Add(enemy);

            yield return(new WaitForSeconds(wave.Gettimetowait()));
        }
    }
예제 #2
0
 void Start()
 {
     paths = config.Getmoves();
     transform.position = paths[0].position;
 }