IEnumerator spawnenemies(confi wave) { for (int i = 0; i < wave.Getenemycount(); i++) { GameObject enemy = Instantiate( wave.Getenemy(), wave.Getmoves()[wavenumber].transform.position, Quaternion.identity ); enemy.GetComponent <moveenemy>().setconfig(wave); enemies.Add(enemy); yield return(new WaitForSeconds(wave.Gettimetowait())); } }
void Start() { paths = config.Getmoves(); transform.position = paths[0].position; }