public void ServerCmdMissionStartPhase2Ack(coGameConnection client, string seq, coPlayerData playerDB) { // Make sure to ignore calls from a previous mission load if (seq != sGlobal["$missionSequence"] || !missionRunning) { return; } if (client["currentPhase"].AsDouble() != 1.5) { return; } client["currentPhase"] = "2"; // Set the player datablock choice client["playerDB"] = playerDB; // Update mod paths, this needs to get there before the objects. client.transmitPaths(); // Start ghosting objects to the client client.activateGhosting(); }