public void GameConnectionOnConnect(coGameConnection client, string name) { // Send down the connection error info, the client is // responsible for displaying this message if a connection // error occures. MessageClient(client, "MsgConnectionError", "", sGlobal["$Pref::Server::ConnectionError"]); // Send mission information to the client SendLoadInfoToClient(client); // Simulated client lag for testing... // %client.setSimulatedNetParams(0.1, 30); // Get the client's unique id: // %authInfo = %client.getAuthInfo(); // %client.guid = getField( %authInfo, 3 ); client["guid"] = "0"; AddToServerGuidList(client["guid"]); // Set admin status if (client.getAddress() == "local") { client["isAdmin"] = true.AsString(); client["isSuperAdmin"] = true.AsString(); } else { client["isAdmin"] = false.AsString(); client["isSuperAdmin"] = false.AsString(); } // Save client preferences on the connection object for later use. client["gender"] = "Male"; client["armor"] = "Light"; client["race"] = "human"; client["skin"] = console.addTaggedString("base"); GameConnectionSetPlayerName(client, name); client["team"] = ""; client["score"] = "0"; console.print("CADD: " + client + " " + client.getAddress()); // If the mission is running, go ahead download it to the client if (missionRunning) { GameConnectionLoadMission(client); } else if (Server__LoadFailMsg != "") { MessageClient(client, "MsgLoadFailed", Server__LoadFailMsg); } Server__PlayerCount++; }
public void Ban(coGameConnection client) { MessageAll("MsgAdminForce", console.ColorEncode(@"\c2The Admin has banned %1."), client["playerName"]); if (!client.isAIControlled()) { console.Call_Classname("BanList", "add", new[] { client["guid"], client.getAddress(), sGlobal["$Pref::Server::BanTime"] }); } client.delete("You have been banned from this server"); }
public void GameConnectiononDrop(coGameConnection client, string reason) { GameConnectionOnClientLeaveGame(client); RemoveFromServerGuidList(client["guid"]); MessageAllExcept(client, "-1", "MsgClientDrop", console.ColorEncode(@"\c1%1 has left the game."), client["playerName"], client); console.removeTaggedString(client["playerName"]); console.print(string.Format("CDROP: {0} {1}", client, client.getAddress())); Server__PlayerCount--; }