void Start()
 {
     cat = GameObject.FindGameObjectWithTag("Cat").GetComponent <cat_controller>();
     for (int i = 0; i < 20; i++)
     {
         obj[i] = new GameObject[2];
     }
     src[0] = "HeartUI";
     src[1] = "TriUI";
 }
예제 #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        cat_controller cat = other.GetComponent <cat_controller>();

        if (cat == null)
        {
            return;
        }
        if (probtype == 0)
        {
            cat.currentHeart++;
        }
        else
        {
            cat.currentTri++;
        }
        Destroy(gameObject);
        GameObject tmp = (GameObject)Resources.Load("prefab/Item_Source");

        Instantiate(tmp);               //	实例化
    }