void Start() { cat = GameObject.FindGameObjectWithTag("Cat").GetComponent <cat_controller>(); for (int i = 0; i < 20; i++) { obj[i] = new GameObject[2]; } src[0] = "HeartUI"; src[1] = "TriUI"; }
void OnTriggerEnter2D(Collider2D other) { cat_controller cat = other.GetComponent <cat_controller>(); if (cat == null) { return; } if (probtype == 0) { cat.currentHeart++; } else { cat.currentTri++; } Destroy(gameObject); GameObject tmp = (GameObject)Resources.Load("prefab/Item_Source"); Instantiate(tmp); // 实例化 }