private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); m_Anim = GetComponent <Animator>(); m_Cam = Camera.main.GetComponent <camerafollowing>(); //m_Anim.SetTrigger("toSpawn"); }
// Use this for initialization void Start() { camera = GameObject.Find ("Camera").GetComponent<camerafollowing > (); ShotPhase = false; ChargePhase = false; SummonPhase = false; BeginFight = false; anim = GetComponent<Animator>(); hingeJoint2D = GetComponentInChildren<HingeJoint2D>(); }
// Use this for initialization void Start() { bossBody = gameObject; playerBody = GameObject.FindGameObjectWithTag("Player"); laserChargeBall = transform.FindChild("Charge").gameObject; bossLaser = transform.FindChild("Blast").gameObject; bossLaser.transform.localScale = new Vector3(0, bossLaser.transform.localScale.y, bossLaser.transform.localScale.z); laserOnCooldown = false; playerInRange = false; BossLife = this.gameObject.GetComponentInParent <CannonBossLife> (); step = 0; mainCameraScript = GameObject.FindGameObjectWithTag("MainCamera").transform.parent.GetComponent<camerafollowing>(); chargeStartingScale = laserChargeBall.transform.localScale; chargeFinalScale = new Vector3(laserChargeScaleSize,laserChargeScaleSize,laserChargeScaleSize); laserStartingScale = bossLaser.transform.localScale; laserFinalScale = new Vector3(laserBeamScaleSize, bossLaser.transform.localScale.y, bossLaser.transform.localScale.z); }
void Start() { //Debug.Log (Application.loadedLevelName); if(Application.loadedLevelName!="Level_Shop") player = GameObject.FindGameObjectWithTag ("Player").GetComponent<HeroController> (); cameracontrol = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent <camerafollowing > (); if (player != null&&!IsLevel ) player.enabled = false; if (!IsLevel && cameracontrol != null) { cameracontrol.enabled=false; } if(Application.loadedLevelName =="Level_Shop") s = GameObject.Find ("Shop").GetComponent<Shop> (); if (Application.loadedLevelName == "Level_Hospital") H = GameObject.Find ("Shop").GetComponent<Hospital > (); AudioListener.volume = .3f; MenuScript.Volume = AudioListener.volume; if (!IsLevel) IsOpen = true; if (IsLevel) { if(Application.loadedLevelName!="Level_Shop"&&select1) Save (1); else if(Application.loadedLevelName!="Level_Shop"&&select2) Save (2); else if(Application.loadedLevelName!="Level_Shop"&&select3) Save (3); else if(Application.loadedLevelName!="Level_Shop"&&select4) Save (4); } Time.timeScale = gameSpeed; }