コード例 #1
0
 private void Awake()
 {
     m_Rigidbody2D = GetComponent <Rigidbody2D>();
     m_Anim        = GetComponent <Animator>();
     m_Cam         = Camera.main.GetComponent <camerafollowing>();
     //m_Anim.SetTrigger("toSpawn");
 }
コード例 #2
0
ファイル: SubMarineBoss.cs プロジェクト: MChen7209/Yi-Ju-Chen
 // Use this for initialization
 void Start()
 {
     camera = GameObject.Find ("Camera").GetComponent<camerafollowing > ();
     ShotPhase = false;
     ChargePhase = false;
     SummonPhase = false;
     BeginFight = false;
     anim = GetComponent<Animator>();
     hingeJoint2D = GetComponentInChildren<HingeJoint2D>();
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        bossBody = gameObject;
        playerBody = GameObject.FindGameObjectWithTag("Player");
        laserChargeBall = transform.FindChild("Charge").gameObject;
        bossLaser = transform.FindChild("Blast").gameObject;
        bossLaser.transform.localScale = new Vector3(0, bossLaser.transform.localScale.y, bossLaser.transform.localScale.z);
        laserOnCooldown = false;
        playerInRange = false;
        BossLife = this.gameObject.GetComponentInParent <CannonBossLife> ();
        step = 0;
        mainCameraScript = GameObject.FindGameObjectWithTag("MainCamera").transform.parent.GetComponent<camerafollowing>();

        chargeStartingScale = laserChargeBall.transform.localScale;
        chargeFinalScale = new Vector3(laserChargeScaleSize,laserChargeScaleSize,laserChargeScaleSize);
        laserStartingScale = bossLaser.transform.localScale;
        laserFinalScale = new Vector3(laserBeamScaleSize, bossLaser.transform.localScale.y, bossLaser.transform.localScale.z);
    }
コード例 #4
0
ファイル: MenuScript.cs プロジェクト: MChen7209/Yi-Ju-Chen
    void Start()
    {
        //Debug.Log (Application.loadedLevelName);

        if(Application.loadedLevelName!="Level_Shop")
            player = GameObject.FindGameObjectWithTag ("Player").GetComponent<HeroController> ();
        cameracontrol = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent <camerafollowing > ();
        if (player != null&&!IsLevel )
                        player.enabled = false;
        if (!IsLevel && cameracontrol != null)
        {
            cameracontrol.enabled=false;
        }
        if(Application.loadedLevelName =="Level_Shop")
            s = GameObject.Find ("Shop").GetComponent<Shop> ();
        if (Application.loadedLevelName == "Level_Hospital")
            H = GameObject.Find ("Shop").GetComponent<Hospital > ();
        AudioListener.volume = .3f;
        MenuScript.Volume = AudioListener.volume;
        if (!IsLevel)
            IsOpen = true;
        if (IsLevel)
        {
            if(Application.loadedLevelName!="Level_Shop"&&select1)
                Save (1);
            else if(Application.loadedLevelName!="Level_Shop"&&select2)
                Save (2);
            else if(Application.loadedLevelName!="Level_Shop"&&select3)
                Save (3);
            else if(Application.loadedLevelName!="Level_Shop"&&select4)
                Save (4);

        }
        Time.timeScale = gameSpeed;
    }