public void updategame(float gtime) { // Main game code if (!gameover) { // Game is being played robot.moveme(pad[0], gtime, 70); // Allow robot to jump if (pad[0].Buttons.RightShoulder == ButtonState.Pressed) { robot.jump(50); } // Set the camera to first person gamecamera.setFPor3P(robot.position, robot.direction, new Vector3(0, 0, 0), -60, 300, 60, 45); // Set side on camera view gamecamera.setsideon(robot.position, robot.rotation, 500, 50); // Set overhead camera view gamecamera.setoverhead(robot.position, 1000); // Set the camera to third person gamecamera.setFPor3P(robot.position, robot.direction, robot.velocity, 300, 100, 100, 60); // Allow the camera to look up and down gamecamera.position.Y += (pad[0].ThumbSticks.Right.Y * 140); // Spin flying saucer object tree[51].rotation.Y += 0.1f; if (keys.IsKeyDown(Keys.Escape) || pad[0].Buttons.Back == ButtonState.Pressed) { gameover = true; // End Game } } else { // Game is over // Allow game to return to the main menu if (keys.IsKeyDown(Keys.Escape) || pad[0].Buttons.B == ButtonState.Pressed) { // SORT HIGH SCORE TABLE Array.Sort(highscores, highscorenames); Array.Reverse(highscores); Array.Reverse(highscorenames); gamestate = -1; } } }