public void drawgame(GameTime gameTime) { // Draw the in-game graphics sfunctions3d.resetgraphics(GraphicsDevice); // Draw the ground & walls for (int i = 0; i < numberofgrounds; i++) { ground[i].drawme(gamecamera, false); } for (int i = 0; i < numberofbullets; i++) { playerbullet[i].drawme(gamecamera, true); } for (int i = 0; i < numberofwalls; i++) { leftwall[i].drawme(gamecamera, false); rightwall[i].drawme(gamecamera, false); } // Draw the robot playerchar.drawme(gamecamera, true); // Draw the Zombies for (int i = 0; i < numberofzombs; i++) { if (Math.Abs(playerchar.position.Z - zombies[i].position.Z) < 10000) { zombies[i].drawme(gamecamera, true); } } DebugShapeRenderer.Draw(gameTime, gamecamera.getview(), gamecamera.getproject()); spriteBatch.Begin(); //Draw the arrows for controls up.drawme(ref spriteBatch); down.drawme(ref spriteBatch); left.drawme(ref spriteBatch); right.drawme(ref spriteBatch); if (bulletcount <= 0) { firebut.drawme(ref spriteBatch); } //spriteBatch.DrawString(mainfont, "Res " + displaywidth.ToString() + " " + displayheight.ToString() + " Pos X:" + uservehicle.position.X.ToString("00000") + " Y:" + uservehicle.position.Y.ToString("00000") + " Z:" + uservehicle.position.Z.ToString("00000"), // new Vector2(20, 60), Color.Yellow, MathHelper.ToRadians(0), new Vector2(0, 0), 0.5f, SpriteEffects.None, 0); //spriteBatch.DrawString(mainfont, "Accelerometer X:" + acc.X.ToString("0.00") + " Y:" + acc.Y.ToString("0.00") + " Z:" + acc.Z.ToString("0.00") + " Game Time:" + (gameruntime / 1000).ToString("0"), // new Vector2(20, 80), Color.Yellow, MathHelper.ToRadians(0), new Vector2(0, 0), 0.5f, SpriteEffects.None, 0); spriteBatch.DrawString(mainfont, "Score: " + score.ToString(), new Vector2(625, 10), Color.LightGreen, MathHelper.ToRadians(0), new Vector2(0, 0), 0.75f, SpriteEffects.None, 0); spriteBatch.DrawString(mainfont, "Health: " + health.ToString(), new Vector2(10, 10), Color.LightGreen, MathHelper.ToRadians(0), new Vector2(0, 0), 0.75f, SpriteEffects.None, 0); spriteBatch.DrawString(mainfont, "Survive for as long as possible!", new Vector2((displaywidth / 2) - 200, displayheight - 35), Color.LightGreen, MathHelper.ToRadians(0), new Vector2(0, 0), 0.75f, SpriteEffects.None, 0); if (gameover) { backgroundGO.drawme(ref spriteBatch); } spriteBatch.End(); }