public void SetToDefault_Resets_Unit_To_Default() { cUnitForceLineDistribution unitForceLineDistribution = new cUnitForceLineDistribution(); cUnitForceLineDistribution.eUnit defaultUnit = cUnitForceLineDistribution.UnitDefault; Assert.That(defaultUnit, Is.EqualTo(cUnitForceLineDistribution.eUnit.PoundForcePerLinearFoot)); unitForceLineDistribution.Unit = cUnitForceLineDistribution.eUnit.KipPerLinearFoot; Assert.That(unitForceLineDistribution.Unit, Is.EqualTo(cUnitForceLineDistribution.eUnit.KipPerLinearFoot)); unitForceLineDistribution.SetToDefault(); Assert.That(unitForceLineDistribution.Unit, Is.EqualTo(cUnitForceLineDistribution.eUnit.PoundForcePerLinearFoot)); }
public void GetUnitsEnum(string shorthandUnitName, double expectedResult) { cUnitForceLineDistribution.eUnit unit = cUnitForceLineDistribution.GetUnitsEnum(shorthandUnitName); Assert.That(unit, Is.EqualTo((cUnitForceLineDistribution.eUnit)expectedResult)); }