public void SetToDefault_Resets_Unit_To_Default()
        {
            cUnitForceLineDistribution unitForceLineDistribution = new cUnitForceLineDistribution();

            cUnitForceLineDistribution.eUnit defaultUnit = cUnitForceLineDistribution.UnitDefault;

            Assert.That(defaultUnit, Is.EqualTo(cUnitForceLineDistribution.eUnit.PoundForcePerLinearFoot));
            unitForceLineDistribution.Unit = cUnitForceLineDistribution.eUnit.KipPerLinearFoot;
            Assert.That(unitForceLineDistribution.Unit, Is.EqualTo(cUnitForceLineDistribution.eUnit.KipPerLinearFoot));

            unitForceLineDistribution.SetToDefault();
            Assert.That(unitForceLineDistribution.Unit, Is.EqualTo(cUnitForceLineDistribution.eUnit.PoundForcePerLinearFoot));
        }
        public void GetUnitsEnum(string shorthandUnitName, double expectedResult)
        {
            cUnitForceLineDistribution.eUnit unit = cUnitForceLineDistribution.GetUnitsEnum(shorthandUnitName);

            Assert.That(unit, Is.EqualTo((cUnitForceLineDistribution.eUnit)expectedResult));
        }