예제 #1
0
 private void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.layer == LayerMask.NameToLayer("player"))
     {
         bullet.changeBulletSpeed(10);
         player.ChangeHealth(-5);
         Destroy(gameObject);
     }
 }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;

        if (timer >= 30)
        {
            bullet.changeBulletSpeed(4);
            Destroy(gameObject);
        }
    }