private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.layer == LayerMask.NameToLayer("player")) { bullet.changeBulletSpeed(10); player.ChangeHealth(-5); Destroy(gameObject); } }
// Update is called once per frame void Update() { timer += Time.deltaTime; if (timer >= 30) { bullet.changeBulletSpeed(4); Destroy(gameObject); } }