void Start() { bulCenter = GameObject.Find("BulletCenter").GetComponent <bulletCenter>(); allBullet = bulCenter.GetAllBullet(); // search all treasure case in child for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).tag == "TreasureCase") { this.treasureCases.Add(transform.GetChild(i).gameObject); position_rotation pr = new position_rotation(treasureCases[i].transform.position, treasureCases[i].transform.rotation, i); this.caseTransform.Add(pr); } } foreach (GameObject go in treasureCases) { NetworkServer.Destroy(go); } spawnAllCase(); }
// Use this for initialization void Awake() { if (isLocalPlayer) { m_bulletCenter = GameObject.Find("BulletCenter").GetComponent <bulletCenter>(); } m_bulletType = m_bulletCenter.getBulletType(defaultBullet); bulletCountText = GameObject.Find("bulletCountText").GetComponent <Text>(); }