Ejemplo n.º 1
0
    void Start()
    {
        bulCenter = GameObject.Find("BulletCenter").GetComponent <bulletCenter>();
        allBullet = bulCenter.GetAllBullet();


        // search all treasure case in child
        for (int i = 0; i < transform.childCount; i++)
        {
            if (transform.GetChild(i).tag == "TreasureCase")
            {
                this.treasureCases.Add(transform.GetChild(i).gameObject);
                position_rotation pr = new position_rotation(treasureCases[i].transform.position, treasureCases[i].transform.rotation, i);
                this.caseTransform.Add(pr);
            }
        }

        foreach (GameObject go in treasureCases)
        {
            NetworkServer.Destroy(go);
        }


        spawnAllCase();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        if (isLocalPlayer)
        {
            m_bulletCenter = GameObject.Find("BulletCenter").GetComponent <bulletCenter>();
        }


        m_bulletType    = m_bulletCenter.getBulletType(defaultBullet);
        bulletCountText = GameObject.Find("bulletCountText").GetComponent <Text>();
    }