/// <summary> /// /// </summary> void Start() { // Make the rigid body not change rotation if (GetComponent <Rigidbody>()) { GetComponent <Rigidbody>().freezeRotation = true; } menu = FindObjectOfType <bl_RoomMenu>(); cmra = GameObject.FindWithTag("MainCamera"); // Make the rigid body not change rotation if (GetComponent <Rigidbody>()) { GetComponent <Rigidbody>().freezeRotation = true; } originalRotation = transform.localRotation; sensitivityX = PlayerPrefs.GetFloat("sensitive", 4); sensitivityY = PlayerPrefs.GetFloat("sensitive", 4); sX = sensitivityX; sY = sensitivityY; if (isPlayer) { m_Gun = this.transform.root.GetComponentInChildren <bl_GunManager>().CurrentGun; } }
void Awake() { RMenu = base.GetComponent <bl_RoomMenu>(); RTime = base.GetComponent <bl_RoundTime>(); SettingPropiertis(); GetRoomInfo(); }
void Start() { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; menu = GameObject.Find("_GameManager").GetComponent<bl_RoomMenu>(); cmra = GameObject.FindWithTag("MainCamera"); // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; originalRotation = transform.localRotation; if (PlayerPrefs.HasKey("sensitive")) { sensitivityX = PlayerPrefs.GetFloat("sensitive"); sensitivityY = PlayerPrefs.GetFloat("sensitive"); } else { sensitivityX = 6; sensitivityY = 6; } sX = sensitivityX; sY = sensitivityY; if(isPlayer) m_Gun = this.transform.root.GetComponentInChildren<bl_GunManager>().CurrentGun; }
#pragma warning disable 0414 protected override void Awake() { base.Awake(); if (!PhotonNetwork.connected) { Destroy(this); } //FirstUpdate = false; if (!this.isMine) { if (HeatTarget.gameObject.activeSelf == false) { HeatTarget.gameObject.SetActive(true); } } m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel); m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel); m_ScaleControl = new PhotonTransformViewScaleControl(m_ScaleModel); Controller = GetComponent <bl_FirstPersonController>(); Settings = GetComponent <bl_PlayerSettings>(); PDM = GetComponent <bl_PlayerDamageManager>(); DrawName = GetComponent <bl_DrawName>(); RoomMenu = FindObjectOfType <bl_RoomMenu>(); m_CController = GetComponent <CharacterController>(); FrienlyFire = (bool)PhotonNetwork.room.CustomProperties[PropertiesKeys.RoomFriendlyFire]; }
/// <summary> /// /// </summary> void Start() { // Make the rigid body not change rotation if (rigidbody) { rigidbody.freezeRotation = true; } menu = GameObject.Find("_GameManager").GetComponent <bl_RoomMenu>(); cmra = GameObject.FindWithTag("MainCamera"); // Make the rigid body not change rotation if (rigidbody) { rigidbody.freezeRotation = true; } originalRotation = transform.localRotation; if (PlayerPrefs.HasKey("sensitive")) { sensitivityX = PlayerPrefs.GetFloat("sensitive"); sensitivityY = PlayerPrefs.GetFloat("sensitive"); } else { sensitivityX = 6; sensitivityY = 6; } sX = sensitivityX; sY = sensitivityY; if (isPlayer) { m_Gun = this.transform.root.GetComponentInChildren <bl_GunManager>().CurrentGun; } }
/// <summary> /// /// </summary> private void Awake() { if (!PhotonNetwork.connected || PhotonNetwork.room == null) { return; } RoomMenu = FindObjectOfType <bl_RoomMenu>(); GetRoomInfo(); }
/// <summary> /// /// </summary> void OnEnable() { RoomMenu = FindObjectOfType <bl_RoomMenu>(); InvokeRepeating("UpdateScoreboard", 1, 1); SetUpUI(); InvokeRepeating("CheckPing", 5, 5); bl_EventHandler.OnLocalPlayerSpawn += OnPlayerSpawn; bl_EventHandler.OnPickUp += OnPicUpMedKit; bl_EventHandler.OnKitAmmo += OnPickUpAmmo; bl_EventHandler.OnKill += SetLocalKillFeed; bl_EventHandler.OnLocalPlayerDeath += OnLocalPlayerDeath; }
void Awake() { if (!PhotonNetwork.connected) { Application.LoadLevel(0); return; } GetTime(); m_propiertis = this.GetComponent <bl_SettingPropiertis>(); RoomMenu = this.GetComponent <bl_RoomMenu>(); }
void Awake() { if (!PhotonNetwork.connected || PhotonNetwork.room == null) { return; } RMenu = base.GetComponent <bl_RoomMenu>(); RTime = base.GetComponent <bl_RoundTime>(); SettingPropiertis(); GetRoomInfo(); }
void Awake() { if (!PhotonNetwork.connected) { Application.LoadLevel(0); return; } GetTime(); m_propiertis = this.GetComponent<bl_SettingPropiertis>(); RoomMenu = this.GetComponent<bl_RoomMenu>(); }
/// <summary> /// /// </summary> private void Awake() { if (!PhotonNetwork.IsConnected || !PhotonNetwork.InRoom) { return; } PhotonNetwork.AddCallbackTarget(this); RoomMenu = FindObjectOfType <bl_RoomMenu>(); GameManager = FindObjectOfType <bl_GameManager>(); GetRoomInfo(); }
/// <summary> /// /// </summary> void Awake() { if (!PhotonNetwork.connected) { bl_UtilityHelper.LoadLevel(0); return; } m_Manager = GetComponent <bl_GameManager>(); GetTime(); m_propiertis = this.GetComponent <bl_SettingPropiertis>(); RoomMenu = this.GetComponent <bl_RoomMenu>(); }
public void Init(Transform character, Transform camera, bl_RoomMenu r, bl_GunManager gm) { m_CharacterTargetRot = character.localRotation; m_CameraTargetRot = camera.localRotation; m_Camera = camera; RoomMenu = r; GunManager = gm; if (RoomMenu != null) { XSensitivity = RoomMenu.m_sensitive; YSensitivity = RoomMenu.m_sensitive; } }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); GunBob = transform.root.GetComponentInChildren <bl_GunBob>(); SwayGun = this.transform.root.GetComponentInChildren <bl_DelaySmooth>(); Sync = this.transform.root.GetComponentInChildren <bl_SyncWeapon>(); Crosshair = bl_UCrosshair.Instance; RoomMenu = FindObjectOfType <bl_RoomMenu>(); Source = GetComponent <AudioSource>(); FireTypeText = bl_UIReferences.Instance.FireTypeText; DefaultSpreat = baseSpread; DefaultMaxSpread = maxSpread; Setup(); }
/// <summary> /// /// </summary> protected override void Awake() { if (!PhotonNetwork.IsConnected) { bl_UtilityHelper.LoadLevel(bl_GameData.Instance.MainMenuScene); return; } base.Awake(); RoomSettings = this.GetComponent <bl_RoomSettings>(); RoomMenu = GetComponent <bl_RoomMenu>(); m_Manager = GetComponent <bl_GameManager>(); UIReferences = bl_UIReferences.Instance; TimeText = UIReferences.PlayerUI.TimeText; Pause = false; }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); RoomSettings = this.GetComponent <bl_RoomSettings>(); RoomMenu = GetComponent <bl_RoomMenu>(); m_Manager = GetComponent <bl_GameManager>(); UIReferences = bl_UIReferences.Instance; TimeText = UIReferences.TimeText; if (!PhotonNetwork.connected) { bl_UtilityHelper.LoadLevel(RoomMenu.LeftRoomReturnScene); return; } GetTime(); }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); m_CharacterController = GetComponent <CharacterController>(); RoomMenu = FindObjectOfType <bl_RoomMenu>(); GunManager = GetComponentInChildren <bl_GunManager>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; defaultCameraRPosition = CameraRoot.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, HeatRoot, RoomMenu, GunManager); }
/// <summary> /// /// </summary> void OnEnable() { RoomMenu = FindObjectOfType <bl_RoomMenu>(); AIManager = FindObjectOfType <bl_AIMananger>(); #if LOCALIZATION LocaleStrings = bl_Localization.Instance.GetTextArray(LocaleTextIDs); #endif InvokeRepeating("UpdateScoreboard", 1, 1); SetUpUI(); if (MaxRoomPing > 0) { InvokeRepeating("CheckPing", 5, 5); } bl_EventHandler.OnLocalPlayerSpawn += OnPlayerSpawn; bl_EventHandler.OnPickUp += OnPicUpMedKit; bl_EventHandler.OnLocalPlayerDeath += OnLocalPlayerDeath; bl_EventHandler.OnRoundEnd += OnRoundFinish; bl_PhotonCallbacks.LeftRoom += OnLeftRoom; }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); if (!PhotonNetwork.connected || PhotonNetwork.room == null) { return; } RoomMenu = base.GetComponent <bl_RoomMenu>(); TimeManager = base.GetComponent <bl_RoundTime>(); UIReferences = bl_UIReferences.Instance; GameData = bl_GameData.Instance; #if BDGM BombDefuse = FindObjectOfType <bl_BombDefuse>(); #endif #if CP CoverPoint = FindObjectOfType <bl_CoverPointRoom>(); #endif ResetRoom(); GetRoomInfo(); }
/// <summary> /// /// </summary> private void Awake() { RoomMenu = FindObjectOfType <bl_RoomMenu>(); }
void Awake() { if (!PhotonNetwork.connected || PhotonNetwork.room == null) return; RMenu = base.GetComponent<bl_RoomMenu>(); RTime = base.GetComponent<bl_RoundTime>(); SettingPropiertis(); GetRoomInfo(); }