Example #1
0
    /// <summary>
    ///
    /// </summary>
    void Start()
    {
        // Make the rigid body not change rotation
        if (GetComponent <Rigidbody>())
        {
            GetComponent <Rigidbody>().freezeRotation = true;
        }

        menu = FindObjectOfType <bl_RoomMenu>();
        cmra = GameObject.FindWithTag("MainCamera");
        // Make the rigid body not change rotation
        if (GetComponent <Rigidbody>())
        {
            GetComponent <Rigidbody>().freezeRotation = true;
        }
        originalRotation = transform.localRotation;

        sensitivityX = PlayerPrefs.GetFloat("sensitive", 4);
        sensitivityY = PlayerPrefs.GetFloat("sensitive", 4);

        sX = sensitivityX;
        sY = sensitivityY;

        if (isPlayer)
        {
            m_Gun = this.transform.root.GetComponentInChildren <bl_GunManager>().CurrentGun;
        }
    }
 void Awake()
 {
     RMenu = base.GetComponent <bl_RoomMenu>();
     RTime = base.GetComponent <bl_RoundTime>();
     SettingPropiertis();
     GetRoomInfo();
 }
Example #3
0
    void Start()
    {
        // Make the rigid body not change rotation
        if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true;

        menu = GameObject.Find("_GameManager").GetComponent<bl_RoomMenu>();
        cmra = GameObject.FindWithTag("MainCamera");
        // Make the rigid body not change rotation
        if (GetComponent<Rigidbody>())
            GetComponent<Rigidbody>().freezeRotation = true;
        originalRotation = transform.localRotation;

        if (PlayerPrefs.HasKey("sensitive"))
        {
            sensitivityX = PlayerPrefs.GetFloat("sensitive");
            sensitivityY = PlayerPrefs.GetFloat("sensitive");
        }
        else
        {
            sensitivityX = 6;
            sensitivityY = 6;
        }
        sX = sensitivityX;
        sY = sensitivityY;
        if(isPlayer)
        m_Gun = this.transform.root.GetComponentInChildren<bl_GunManager>().CurrentGun;
    }
Example #4
0
#pragma warning disable 0414


    protected override void Awake()
    {
        base.Awake();
        if (!PhotonNetwork.connected)
        {
            Destroy(this);
        }

        //FirstUpdate = false;
        if (!this.isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl    = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller        = GetComponent <bl_FirstPersonController>();
        Settings          = GetComponent <bl_PlayerSettings>();
        PDM           = GetComponent <bl_PlayerDamageManager>();
        DrawName      = GetComponent <bl_DrawName>();
        RoomMenu      = FindObjectOfType <bl_RoomMenu>();
        m_CController = GetComponent <CharacterController>();
        FrienlyFire   = (bool)PhotonNetwork.room.CustomProperties[PropertiesKeys.RoomFriendlyFire];
    }
    /// <summary>
    ///
    /// </summary>
    void Start()
    {
        // Make the rigid body not change rotation
        if (rigidbody)
        {
            rigidbody.freezeRotation = true;
        }

        menu = GameObject.Find("_GameManager").GetComponent <bl_RoomMenu>();
        cmra = GameObject.FindWithTag("MainCamera");
        // Make the rigid body not change rotation
        if (rigidbody)
        {
            rigidbody.freezeRotation = true;
        }
        originalRotation = transform.localRotation;

        if (PlayerPrefs.HasKey("sensitive"))
        {
            sensitivityX = PlayerPrefs.GetFloat("sensitive");
            sensitivityY = PlayerPrefs.GetFloat("sensitive");
        }
        else
        {
            sensitivityX = 6;
            sensitivityY = 6;
        }
        sX = sensitivityX;
        sY = sensitivityY;
        if (isPlayer)
        {
            m_Gun = this.transform.root.GetComponentInChildren <bl_GunManager>().CurrentGun;
        }
    }
Example #6
0
    /// <summary>
    ///
    /// </summary>
    private void Awake()
    {
        if (!PhotonNetwork.connected || PhotonNetwork.room == null)
        {
            return;
        }

        RoomMenu = FindObjectOfType <bl_RoomMenu>();
        GetRoomInfo();
    }
Example #7
0
 /// <summary>
 ///
 /// </summary>
 void OnEnable()
 {
     RoomMenu = FindObjectOfType <bl_RoomMenu>();
     InvokeRepeating("UpdateScoreboard", 1, 1);
     SetUpUI();
     InvokeRepeating("CheckPing", 5, 5);
     bl_EventHandler.OnLocalPlayerSpawn += OnPlayerSpawn;
     bl_EventHandler.OnPickUp           += OnPicUpMedKit;
     bl_EventHandler.OnKitAmmo          += OnPickUpAmmo;
     bl_EventHandler.OnKill             += SetLocalKillFeed;
     bl_EventHandler.OnLocalPlayerDeath += OnLocalPlayerDeath;
 }
Example #8
0
    void Awake()
    {
        if (!PhotonNetwork.connected)
        {
            Application.LoadLevel(0);
            return;
        }

        GetTime();
        m_propiertis = this.GetComponent <bl_SettingPropiertis>();
        RoomMenu     = this.GetComponent <bl_RoomMenu>();
    }
Example #9
0
    void Awake()
    {
        if (!PhotonNetwork.connected || PhotonNetwork.room == null)
        {
            return;
        }

        RMenu = base.GetComponent <bl_RoomMenu>();
        RTime = base.GetComponent <bl_RoundTime>();
        SettingPropiertis();
        GetRoomInfo();
    }
Example #10
0
    void Awake()
    {
        if (!PhotonNetwork.connected)
        {
            Application.LoadLevel(0);
            return;
        }

        GetTime();
        m_propiertis = this.GetComponent<bl_SettingPropiertis>();
        RoomMenu = this.GetComponent<bl_RoomMenu>();
    }
Example #11
0
    /// <summary>
    ///
    /// </summary>
    private void Awake()
    {
        if (!PhotonNetwork.IsConnected || !PhotonNetwork.InRoom)
        {
            return;
        }

        PhotonNetwork.AddCallbackTarget(this);
        RoomMenu    = FindObjectOfType <bl_RoomMenu>();
        GameManager = FindObjectOfType <bl_GameManager>();

        GetRoomInfo();
    }
Example #12
0
    /// <summary>
    ///
    /// </summary>
    void Awake()
    {
        if (!PhotonNetwork.connected)
        {
            bl_UtilityHelper.LoadLevel(0);
            return;
        }

        m_Manager = GetComponent <bl_GameManager>();
        GetTime();
        m_propiertis = this.GetComponent <bl_SettingPropiertis>();
        RoomMenu     = this.GetComponent <bl_RoomMenu>();
    }
Example #13
0
 public void Init(Transform character, Transform camera, bl_RoomMenu r, bl_GunManager gm)
 {
     m_CharacterTargetRot = character.localRotation;
     m_CameraTargetRot    = camera.localRotation;
     m_Camera             = camera;
     RoomMenu             = r;
     GunManager           = gm;
     if (RoomMenu != null)
     {
         XSensitivity = RoomMenu.m_sensitive;
         YSensitivity = RoomMenu.m_sensitive;
     }
 }
Example #14
0
 /// <summary>
 ///
 /// </summary>
 protected override void Awake()
 {
     base.Awake();
     GunBob           = transform.root.GetComponentInChildren <bl_GunBob>();
     SwayGun          = this.transform.root.GetComponentInChildren <bl_DelaySmooth>();
     Sync             = this.transform.root.GetComponentInChildren <bl_SyncWeapon>();
     Crosshair        = bl_UCrosshair.Instance;
     RoomMenu         = FindObjectOfType <bl_RoomMenu>();
     Source           = GetComponent <AudioSource>();
     FireTypeText     = bl_UIReferences.Instance.FireTypeText;
     DefaultSpreat    = baseSpread;
     DefaultMaxSpread = maxSpread;
     Setup();
 }
Example #15
0
 /// <summary>
 ///
 /// </summary>
 protected override void Awake()
 {
     if (!PhotonNetwork.IsConnected)
     {
         bl_UtilityHelper.LoadLevel(bl_GameData.Instance.MainMenuScene);
         return;
     }
     base.Awake();
     RoomSettings = this.GetComponent <bl_RoomSettings>();
     RoomMenu     = GetComponent <bl_RoomMenu>();
     m_Manager    = GetComponent <bl_GameManager>();
     UIReferences = bl_UIReferences.Instance;
     TimeText     = UIReferences.PlayerUI.TimeText;
     Pause        = false;
 }
Example #16
0
    /// <summary>
    ///
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        RoomSettings = this.GetComponent <bl_RoomSettings>();
        RoomMenu     = GetComponent <bl_RoomMenu>();
        m_Manager    = GetComponent <bl_GameManager>();
        UIReferences = bl_UIReferences.Instance;
        TimeText     = UIReferences.TimeText;
        if (!PhotonNetwork.connected)
        {
            bl_UtilityHelper.LoadLevel(RoomMenu.LeftRoomReturnScene);
            return;
        }

        GetTime();
    }
 /// <summary>
 ///
 /// </summary>
 protected override void Awake()
 {
     base.Awake();
     m_CharacterController = GetComponent <CharacterController>();
     RoomMenu   = FindObjectOfType <bl_RoomMenu>();
     GunManager = GetComponentInChildren <bl_GunManager>();
     m_Camera   = Camera.main;
     m_OriginalCameraPosition = m_Camera.transform.localPosition;
     defaultCameraRPosition   = CameraRoot.localPosition;
     m_FovKick.Setup(m_Camera);
     m_HeadBob.Setup(m_Camera, m_StepInterval);
     m_StepCycle   = 0f;
     m_NextStep    = m_StepCycle / 2f;
     m_Jumping     = false;
     m_AudioSource = GetComponent <AudioSource>();
     m_MouseLook.Init(transform, HeatRoot, RoomMenu, GunManager);
 }
Example #18
0
    /// <summary>
    ///
    /// </summary>
    void OnEnable()
    {
        RoomMenu  = FindObjectOfType <bl_RoomMenu>();
        AIManager = FindObjectOfType <bl_AIMananger>();
#if LOCALIZATION
        LocaleStrings = bl_Localization.Instance.GetTextArray(LocaleTextIDs);
#endif
        InvokeRepeating("UpdateScoreboard", 1, 1);
        SetUpUI();
        if (MaxRoomPing > 0)
        {
            InvokeRepeating("CheckPing", 5, 5);
        }
        bl_EventHandler.OnLocalPlayerSpawn += OnPlayerSpawn;
        bl_EventHandler.OnPickUp           += OnPicUpMedKit;
        bl_EventHandler.OnLocalPlayerDeath += OnLocalPlayerDeath;
        bl_EventHandler.OnRoundEnd         += OnRoundFinish;
        bl_PhotonCallbacks.LeftRoom        += OnLeftRoom;
    }
Example #19
0
    /// <summary>
    ///
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        if (!PhotonNetwork.connected || PhotonNetwork.room == null)
        {
            return;
        }

        RoomMenu     = base.GetComponent <bl_RoomMenu>();
        TimeManager  = base.GetComponent <bl_RoundTime>();
        UIReferences = bl_UIReferences.Instance;
        GameData     = bl_GameData.Instance;
#if BDGM
        BombDefuse = FindObjectOfType <bl_BombDefuse>();
#endif
#if CP
        CoverPoint = FindObjectOfType <bl_CoverPointRoom>();
#endif
        ResetRoom();
        GetRoomInfo();
    }
Example #20
0
 /// <summary>
 ///
 /// </summary>
 private void Awake()
 {
     RoomMenu = FindObjectOfType <bl_RoomMenu>();
 }
Example #21
0
    void Awake()
    {
        if (!PhotonNetwork.connected || PhotonNetwork.room == null)
            return;

        RMenu = base.GetComponent<bl_RoomMenu>();
        RTime = base.GetComponent<bl_RoundTime>();
        SettingPropiertis();
        GetRoomInfo();
    }