// Start is called before the first frame update void Start() { Screen.orientation = ScreenOrientation.Portrait; levels = gameObject.transform.GetChild(4); mainMenu = gameObject.transform.GetChild(2); //gLLHandler = gameObject.transform.GetChild(5); audioHandler = GameObject.FindGameObjectWithTag("audioManager").GetComponent <audioManagerScript>(); //gLLHandler.gameObject.SetActive(true); //GameObject.FindGameObjectWithTag("generalLevelLayout"); lvl1Scores = new float[6]; lvl2Scores = new float[6]; lvl3Scores = new float[6]; resetArrays(); mainMenu.gameObject.SetActive(true); //mainMenu.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>().text = "AAAAAAAAAAAAAAAAAa"; //levels.gameObject.SetActive(false); //gLLHandler.gameObject.SetActive(false); m_Raycaster = gameObject.GetComponent <GraphicRaycaster>(); m_EventSystem = gameObject.GetComponent <EventSystem>(); menu = gameObject.transform.FindChild("scoreMenu"); Debug.LogError("MENU: " + menu); //levels.SetActive(false); //gLLHandler.SetActive(false); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Start() { audioHandler = GameObject.FindGameObjectWithTag("audioManager").GetComponent <audioManagerScript>(); canvasHandler = GameObject.FindGameObjectWithTag("mainCanvas").GetComponent <canvasSc>(); //puzzHandler = gameObject.transform.GetChild(0).GetComponent<puzzleHandler>(); //canvasHandler.onGameObjectActivated(); letters = new Transform[7, 7]; int size = gameObject.transform.GetChild(3).childCount; //Debug.Log("Size: " + size); letterButtons = new Transform[size]; canvasHandler.setGLLStartTime(Time.time); chapterStart = false; //INPUT BUTTONS TO ARRAY getInputButtons(); setupPuzzle(); setupInput(); }