Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        Screen.orientation = ScreenOrientation.Portrait;
        levels             = gameObject.transform.GetChild(4);
        mainMenu           = gameObject.transform.GetChild(2);
        //gLLHandler = gameObject.transform.GetChild(5);
        audioHandler = GameObject.FindGameObjectWithTag("audioManager").GetComponent <audioManagerScript>();
        //gLLHandler.gameObject.SetActive(true);
        //GameObject.FindGameObjectWithTag("generalLevelLayout");

        lvl1Scores = new float[6];
        lvl2Scores = new float[6];
        lvl3Scores = new float[6];
        resetArrays();
        mainMenu.gameObject.SetActive(true);
        //mainMenu.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>().text = "AAAAAAAAAAAAAAAAAa";
        //levels.gameObject.SetActive(false);
        //gLLHandler.gameObject.SetActive(false);
        m_Raycaster   = gameObject.GetComponent <GraphicRaycaster>();
        m_EventSystem = gameObject.GetComponent <EventSystem>();
        menu          = gameObject.transform.FindChild("scoreMenu");
        Debug.LogError("MENU: " + menu);
        //levels.SetActive(false);
        //gLLHandler.SetActive(false);
    }
Esempio n. 2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Esempio n. 3
0
    void Start()
    {
        audioHandler  = GameObject.FindGameObjectWithTag("audioManager").GetComponent <audioManagerScript>();
        canvasHandler = GameObject.FindGameObjectWithTag("mainCanvas").GetComponent <canvasSc>();
        //puzzHandler = gameObject.transform.GetChild(0).GetComponent<puzzleHandler>();

        //canvasHandler.onGameObjectActivated();
        letters = new Transform[7, 7];
        int size = gameObject.transform.GetChild(3).childCount;

        //Debug.Log("Size: " + size);
        letterButtons = new Transform[size];
        canvasHandler.setGLLStartTime(Time.time);
        chapterStart = false;
        //INPUT BUTTONS TO ARRAY
        getInputButtons();


        setupPuzzle();
        setupInput();
    }