Ejemplo n.º 1
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        public BaseSprite(float pX, float pY, float pWidth, float pHeight, BaseTextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)
            : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer)
        {

            this.mTextureRegion = pTextureRegion;
            this.InitBlendFunction();
        }
Ejemplo n.º 2
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 public BaseRectangle(float pX, float pY, float pWidth, float pHeight, RectangleVertexBuffer pRectangleVertexBuffer)
     : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer)
 {
 }
Ejemplo n.º 3
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 public BaseRectangle(float pX, float pY, float pWidth, float pHeight, RectangleVertexBuffer pRectangleVertexBuffer)
     : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer)
 {
 }
Ejemplo n.º 4
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 public BaseSprite(float pX, float pY, float pWidth, float pHeight, BaseTextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)
     : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer)
 {
     this.mTextureRegion = pTextureRegion;
     this.InitBlendFunction();
 }