예제 #1
0
 public virtual bool isAligment(aligment value)
 {
     return(false);
 }
예제 #2
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 /// <summary>
 /// 引数が味方の物ならtrueが、敵ならfalseが返る
 /// </summary>
 /// <param name="value"></param>
 /// <returns></returns>
 public override bool isAligment(aligment value)
 {
     //味方判別処理
     return(value == aligment.player);
 }
예제 #3
0
 /// <summary>
 /// 引数が味方の物ならtrueが、敵ならfalseが返り値になる
 /// </summary>
 /// <param name="value"></param>
 /// <returns></returns>
 public override bool isAligment(aligment value)
 {
     //味方判別処理
     return(value == aligment.enemy || value == aligment.gimmick);
 }