public virtual bool isAligment(aligment value) { return(false); }
/// <summary> /// 引数が味方の物ならtrueが、敵ならfalseが返る /// </summary> /// <param name="value"></param> /// <returns></returns> public override bool isAligment(aligment value) { //味方判別処理 return(value == aligment.player); }
/// <summary> /// 引数が味方の物ならtrueが、敵ならfalseが返り値になる /// </summary> /// <param name="value"></param> /// <returns></returns> public override bool isAligment(aligment value) { //味方判別処理 return(value == aligment.enemy || value == aligment.gimmick); }