public FHandTracker() { afterColorReady = skip; afterDepthReady = skip; settings = new FHandTrackerSettings(); hands = new List <Hand>(); // Check if there is any Kinect device connected if (KinectSensor.KinectSensors.Count > 0) { connected = true; sensor = KinectSensor.KinectSensors.ElementAt(0); //sensor.DepthStream.Range = DepthRange.Near; sensor.DepthFrameReady += new EventHandler <DepthImageFrameReadyEventArgs>(depthFrameReady); sensor.ColorFrameReady += new EventHandler <ColorImageFrameReadyEventArgs>(colorFrameReady); } else // No device connected { connected = false; } }
public KinectTracker() { afterColorReady = skip; afterDepthReady = skip; settings = new KinectSettings(); hands = new List<Hand>(); // Check if there is any Kinect device connected if (KinectSensor.KinectSensors.Count > 0) { connected = true; sensor = KinectSensor.KinectSensors.ElementAt(0); //sensor.DepthStream.Range = DepthRange.Near; sensor.DepthFrameReady += new EventHandler<DepthImageFrameReadyEventArgs>(depthFrameReady); sensor.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(colorFrameReady); } else // No device connected { connected = false; } }
public KinectSkeleton() { depthFormat = DepthImageFormat.Resolution320x240Fps30; afterColorReady = skip; afterDepthReady = skip; hands = new List <HandCoordinates>(); if (KinectSensor.KinectSensors.Count > 0) { connected = true; sensor = KinectSensor.KinectSensors.ElementAt(0); sensor.DepthFrameReady += new EventHandler <DepthImageFrameReadyEventArgs>(depthFrameReady); sensor.ColorFrameReady += new EventHandler <ColorImageFrameReadyEventArgs>(colorFrameReady); } else { connected = false; } }
public void clearEventDepthReady() { afterDepthReady = skip; }
public void setEventDepthReady(afterReady del) { afterDepthReady = del; }
public void clearEventColorReady() { afterColorReady = skip; }
public void setEventColorReady(afterReady del) { afterColorReady = del; }
protected bool setupKinect() { if (KinectSensor.KinectSensors.Count == 0) { //메시지 박스 //종료 return false; } //파라미터 var parameters = new TransformSmoothParameters { //Smoothing = 0.3f, //Correction = 0.0f, //Prediction = 0.0f, //JitterRadius = 1.0f, //MaxDeviationRadius = 0.5f //Smoothing = 0.5f, //Correction = 0.5f, //Prediction = 0.5f, //JitterRadius = 0.05f, //MaxDeviationRadius = 0.04f //Smoothing = 0.5f, //Correction = 0.1f, //Prediction = 0.5f, //JitterRadius = 0.1f, //MaxDeviationRadius = 0.1f //Smoothing = 0.7f, //Correction = 0.3f, //Prediction = 1.0f, //JitterRadius = 1.0f, //MaxDeviationRadius = 1.0f Smoothing = 0.05f, Correction = 0.5f, Prediction = 0.5f, JitterRadius = 0.8f, MaxDeviationRadius = 0.2f }; //키넥트 센서 nui = KinectSensor.KinectSensors[0]; try { nui.Start(); } catch { nui = null; return false; //Exit(); } //if (nui == null) //{ // //메시지 박스 // //종료 //} if (nui != null) { //스켈레톤 스트림 nui.SkeletonStream.Enable(parameters); //nui.SkeletonStream.Enable(); nui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady); //뎁스스트림 nui.DepthStream.Enable(); //nui.DepthFrameReady += new EventHandler<DepthImageFrameReadyEventArgs>(nui_DepthFrameReady); //컬러스트림 nui.ColorStream.Enable(); nui.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(nui_ColorFrameReady); //클릭 afterColorReady = skip; afterDepthReady = skip; settings = new KinectSettings(); hands = new List<Hand>(); //제스쳐2 _dtw1 = new DtwGestureRecognizer(12, 0.6, 1.2, 2, 2);//정지포스쳐 _dtw2 = new DtwGestureRecognizer(12, 1.2, 2, 2, 2);//일반포스쳐 _dtw3 = new DtwGestureRecognizer(12, 1.2, 2, 2, 10);//제스쳐 _video = new ArrayList(); gestureType = 1; postureCount = 0; gestureFlag = true; string fileName = "0.txt"; LoadGesturesFromFile(fileName); Skeleton2DDataExtract.Skeleton2DdataCoordReady += NuiSkeleton2DdataCoordReadyStop; setupAudio(); } return true; }