예제 #1
0
            internal static _SetAllGunsFiring SetAllGunsFiring()
            {
                if (_SetAllGunsFiringFunc == null)
                {
                    _SetAllGunsFiringFunc =
                        (_SetAllGunsFiring)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_setAllGunsFiring"), typeof(_SetAllGunsFiring));
                }

                return(_SetAllGunsFiringFunc);
            }
예제 #2
0
            internal static _SetAllGunsFiring SetAllGunsFiring()
            {
                if (_SetAllGunsFiringFunc == null)
                {
                    _SetAllGunsFiringFunc =
                        (_SetAllGunsFiring)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_setAllGunsFiring"), typeof(_SetAllGunsFiring));
                }

                return(_SetAllGunsFiringFunc);
            }